Swarm Mobs

Swarm Mobs gives Zombies, Skeletons, Spiders, and Creepers coordinated local swarm intelligence with shared target memory, dynamic roles, formation-aware movement, recovery planning, bounded Zombie engineering,
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swarmmobs-0.12.0-alpha.1-dynamic-division.jar

File nameswarmmobs-0.12.0-alpha.1-dynamic-division.jar
Uploaded
Oct 7, 2026
Downloads
14
Size
308.0 KB
Mod Loaders
NeoForge
File ID
9089715
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:swarm-mobs-1731961:9089715"

Learn more about Curse Maven

What's new

0.12.0-alpha.1 — Dynamic Division & Command Center Update

New

  • Added Cloth Config-powered Swarm Command Center with scrollable categories and improved small-screen / high-GUI-scale support.
  • Added prominent Local AI ON/OFF and Bounded Active AI ON/OFF controls on the Overview page.
  • Added read-only Command Center access for non-operator players while keeping server-side configuration changes permission-gated.
  • Added expanded live telemetry for swarm roles, engineering, navigation, communication, search, and AI status.

Swarm Intelligence

  • Improved decentralized target sharing and target-memory behavior.
  • Added safer bridging from vanilla mob targeting into Swarm target memory when targets are occluded.
  • Preserved sensing-dropout behavior so vanilla targeting cannot bypass simulated sensor failures.
  • Improved SEARCH-mode behavior and last-known-target handling after line of sight is lost.

Zombie Engineering

  • Fixed Zombies failing to escalate into engineering when navigation remained stuck in obstacle-detour states.
  • Improved engineering activation against real blocking terrain.
  • Added bounded obstacle breaking and bridge-support behavior with material reuse.
  • Improved local engineering task claiming, execution leases, and coordination cleanup.
  • Added stronger protection against stale engineering tasks when block state changes during execution.
  • Improved engineering telemetry cleanup when local plans or targets disappear.

Combat Compatibility

  • Preserved vanilla-style combat handoff for:
    • Skeleton ranged attacks
    • Creeper swelling/explosion behavior
    • Spider melee behavior
    • Zombie close-range combat
  • Prevented swarm movement goals from permanently suppressing core combat goals.

Navigation

  • Improved obstacle-detour and recovery transitions.
  • Improved path-evidence handling for engineering escalation.
  • Cleared stale navigation and planner telemetry when local plans are discarded.
  • Improved recovery behavior around walls and blocked routes.

AI / Ollama

  • Improved optional local Ollama integration.
  • AI remains bounded to high-level strategic biasing only.
  • AI does not directly control attacks, block coordinates, or per-tick movement.
  • Improved AI status reporting, latency/error telemetry, and activation controls.

UI / Networking

  • Replaced the previous fixed-pixel Control Center layout with a responsive, scrollable interface.
  • Prevented server snapshot responses from reopening the Command Center after it was closed.
  • Removed duplicate AI toggle paths that could cancel each other.
  • Preserved server-authoritative validation and clamping for all configuration changes.

Testing

  • Expanded Runtime GameTests for:
    • Real Zombie engineering escalation
    • Occluded target acquisition
    • Sensing-dropout protection
    • Block-state mutation during engineering
    • Target-memory expiration
    • SEARCH transitions
    • Engineering cleanup and coordination
  • Release candidate passed:
    • Compile
    • Unit Tests
    • Runtime GameTests
    • Build
    • JAR artifact generation

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.249+
  • Java 21
  • Cloth Config 15.x
  • Ollama optional

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