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SVR Quests

SVR Quests brings story-driven adventures to Minecraft with custom quests, NPC interactions, dialogue, and quest tracking. Build connected objectives and guide players through your world with a customizable quest HUD.
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SVR Quests 0.6.0

File namesvr-quests-0.6.0.jar
Uploader
RowLan_232oORowLan_232oO
Uploaded
Oct 30, 2026
Downloads
16
Size
849.1 KB
Mod Loaders
Fabric
File ID
9368176
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:svr-quests-1735509:9368176"

Learn more about Curse Maven

What's new

SVR Quests 0.6.0

A new journal

The quest journal has three ways to read it. Switch with the bar at the top, or press Tab. The journal remembers the last one you used.

  • Book: the journal reads as a book, one page at a time.
    • Turn pages with the arrows in the corners, the mouse wheel, or the arrow and Page Up/Down keys. A page turns with an animation.
    • Backspace or the ribbon at the top goes back a level.
    • The book opens on a contents page: total progress, the quest you are following, and every chapter under its group.
    • Each chapter opens on a front page (its icon, progress, description, and why it is locked) and then a list of its quests.
    • A quest starts with its objectives, progress, rewards and buttons. Its story comes on the pages after that. A quest with no story shows a framed picture of its icon instead.
  • Tree: each chapter's quests are drawn as a map of nodes, linked from their prerequisites to what they unlock.
    • Drag to pan and scroll to zoom.
    • Click a quest to open its page in a side panel.
    • Quests are laid out on their own: left to right by prerequisite depth, and siblings kept in line with what they need.
    • A quest can be placed by hand with "tree_pos": [column, row] in its file.
  • Islands: each chapter is a small floating island made of real blocks, with one pedestal per quest.
    • The block on each pedestal shows the quest's state. Quests that can be claimed have a light beam.
    • Paths join quests that lead into each other.
    • Drag to turn the island and scroll to zoom. Click a pedestal to open the quest.

Chapter groups

  • New: chapter groups (data/<namespace>/svrquests/groups/<name>.json). A group gathers chapters under one heading, such as "Main story" or "Side jobs". It has a title, an icon, an order, a description, and a visibility.
  • A chapter joins a group with "group": "<group id>". It can also have its own description.
  • Locks for chapters and groups: requires_quests, requires_chapters and requires_groups. A chapter or group stays locked until those are finished. A chapter counts as finished when all its quests are done, and a group when all its chapters are.
  • "visibility": "hidden" keeps a locked chapter or group out of the journal entirely, rather than showing it with a padlock.
  • The old chapter requires list still works. Each id in it now counts as whatever it names: a group, a chapter or a quest. Before, a chapter id in it could never be met.
  • The editor has a Groups tab for creating and editing groups. The chapter form now has the group, description and the three lock lists.

Key objectives

  • A "press a key" objective can now watch only a physical key - key.keyboard.f, key.mouse.right - whatever that key is bound to, instead of a control such as key.jump.
  • In the editor, the key field has a capture button: press the key, then pick one of the controls it is bound to, or the key alone.

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