Survival Needs
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And if you'd like to support the project you can grab me a Ko-fi ☕

Survival Needs is a life sim inspired survival mod that adds thirst, hygiene, energy, bladder, fun, and social motives to Minecraft.
Take care of your needs while surviving: drink water, rest, stay clean, and manage your motives to avoid penalties and gain helpful bonuses.
Includes custom water bottles, soap, drinks, effects, configurable HUD icons, and a short rest cutscene.
The vanilla hunger system is replaced with a custom hunger need.

New features 📌
- Life sim inspired survival needs
- Custom hunger and thirst system
- Vanilla or Fantasy HUD icon styles
- Clean, dirty, and salt water bottles
- You can drink water directly from any water source by Shift + Right Click
- Sit on the ground to rest whenever you want
- Soap and hygiene mechanics
- Bladder system
- Fun and Social needs
- New drinks, including coffee, tea, and hydration potions
- Need-based buffs and negative effects
- Configurable HUD icons, styles, layouts, and positions
- Short rest system with a cinematic cutscene
- Take a nap during the day
Needs 💧
Hunger: Replaces the vanilla food system with a custom need. It slowly decreases over time and also drops when sprinting, jumping, or swimming. Eating restores Hunger, but raw or uncooked food restores less and can reduce Hygiene and give you negative effects.
Thirst: New survival need that decreases over time, you need to drink clean water, milk, soups, stews, coffee, tea, or hydration potions. Thirst drops over time and decreases faster during physical activity and in the Nether. Dirty water can be purified in a furnace or turned into drinkable water using a brewing stand. Drinking from beach and swamp biomes is not recommended!
Energy: Slowly decreases during the day and drops faster when sprinting, jumping, mining, attacking, or swimming. Sleeping restores Energy and you can also take a short daytime nap if you are very tired.
Hygiene: Slowly decreases over time and drops faster when mining, fighting, taking damage, killing mobs, eating raw food, or eating rotten flesh. You can clean yourself by standing in water or rain, but swamp water makes Hygiene worse. Soap can also be used while in water to clean yourself and gain a temporary bonus.
Bladder: Drinking and some foods affect your bladder. If it gets too low, you will need to relieve yourself with a configurable keybind.
Fun: Represents boredom and decreases when you spend too much time doing nothing, but it increases through normal gameplay activities such as mining, building, crafting, fighting, fishing, discovering new biomes, and earning advancements.
Social: Social slowly decreases over time, especially in lonely or hostile dimensions like the Nether and the End. It increases when you stay near players, villagers, pets, or domesticated animals, and also when interacting or trading with villagers.
Effects ✨
Positive Effects
- Well Fed: Regeneration I.
- Hydrated: Speed I.
- Well Rested: Haste I.
- Inspired: Luck I.
- In Good Company: Luck I.
- Fresh: Resistance I.
- Relieved: Jump Boost I.
- Pleasant Scent: Granted after using Soap. Increases Social gain by 20% and provides Absorption I.
Negative Effects
- Hungry: Weakness I.
- Thirsty: Mining Fatigue I and prevents sprinting.
- Tired: Mining Fatigue I.
- Exhausted: Mining Fatigue I, Slowness I, and prevents sprinting.
- Uncomfortable: Slowness I.
- Bored: Unluck I.
- Lonely: Bad Omen I.
- Filthy: Infested I.
All effects can be enabled or disabled individualy in the .toml file or in Mods - Config in game.

Works in singleplayer, multiplayer, and LAN.
Mods made to be played together ⚔️
Credits
HUD fantasy icons by outobugi / Dopesan, from NORDIC UI - Interface Overhaul.
Used with credit according to the original mod permissions.