Fantasy Knights & Factions
You can follow development, devlogs, and future updates for free here and if you'd like to support the project you can grab me a Ko-fi ☕

It is intended to work alongside Villagers Reborn but it can also be played standalone without any requirements.

This mod adds new spawns and random encounters across the world, as well as skirmishes and events that can happen randomly.
All spawns, events, and skirmishes can be enabled, disabled, and configured in "Mods - Config" or in the .toml file.

New Features
- New mobs that spawn around the world depending on the biome you're in.
- There are village guards that protect villages.
- There is a small chance of finding yourself in the middle of a battlefield between factions.
- There is also an event system that you can come across during the game.

To do list
- Add loot/drops to new mobs
- Mixed skirmishes
- Flying and aquatic mobs
- Special abilities for new mobs
- New structures
- Add new fantasy mobs like griffins, harpies, cyclopes, etc.
- Modded biomes compatibility
- Miner villagers in caves
- New events and skirmishes

If you want to manually edit the event activation values in "Mods - Config" or in "villagerpatrols.toml", here is a reference table:
1200 ticks = 1 minute
3600 ticks = 3 minutes
6000 ticks = 5 minutes
12000 ticks = 10 minutes
Right now I have it set relatively high so there are not too many events and skirmishes (maybe too high) but you can change it however you prefer (also the distance at which events and skirmishes happen).
This mod includes skins from Skindex. All rights belong to their original creators, who were contacted when possible with permissions confirmed where available. You can find the talented authors in the Skin Credits.