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Surving's Enchantment & Equipment Fixes (SEEF)

Consistent enchantments, shared equipment categories, predictable XP costs and clearer protection rules.
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SEEF 0.3.0-alpha.1 — Curiosity 2.0

File nameseef-0.3.0-alpha.1.jar
Uploader
SurvingSurving
Uploaded
Oct 31, 2026
Downloads
6
Size
771.1 KB
Mod Loaders
Fabric
File ID
9383697
Type
A
Alpha
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:survings-enchantment-equipment-fixes-seef-1766312:9383697"

Learn more about Curse Maven

What's new

0.3.0-alpha.1 — Curiosity 2.0

Discover and master magic

  • Replace ordinary table enchanting with personal research, individual rank mastery and targeted application. Unknown magic remains concealed and inactive until the full stored rank is mastered.
  • Learn meaningful concepts from 1,641 Minecraft items, ordinary experiences and creature discoveries. Recognized mod equipment, food and materials also provide relevant concepts.
  • Follow individual world experiments and themed discovery sequences for Fire, Poison, Soul Fire, Frost and Chain Lightning. Poison has three ordered insights; the other four have five. The four SNE paths require the companion mod.
  • Offer all configured research paths again, with expanded vocabulary for 78 other paths and their existing magical-XP discovery. Fire and Soul Fire require 20% of their vocabulary, Poison 30%, and Frost and Chain Lightning 40%; other paths keep their configured requirements.
  • Continue higher-rank training through successful uses of learned magic, with optional one-time challenges. Preserve saved research, proven insights and learned ranks during vocabulary migrations.
  • Study enchanted books or sacrifice an item's enchantments for clues, related vocabulary and a non-stacking 1.5× research-XP bonus for the exact enchantment and rank.

Equipment and enchanting

  • Provide separate Research and Enchanting table tabs, persistent shared materials, up to three catalyst ingredients and server-validated application prices. Apply learned ranks using XP points, Lapis, Amethyst and configured catalysts.
  • Keep anvil repairs and free renaming while moving enchantment application to the table. The anvil no longer transfers or combines enchantments.
  • Unify Sharpness and Power as Might, Fire Aspect and Flame as Fire, and Looting with Fortune. Add Cleave research for actual grounded sweeps and retain existing item/knowledge migration.
  • Allow up to two of Physical, Magical and Poison Protection on each armor piece. Add material-based weapon/tool durability and clear remaining-durability tooltips.
  • Add water conductivity for tagged electrical damage and shared, water-resistant Soul Burn for native soul fire, including standalone SEEF.

Integration and alpha scope

  • Integrate the optional SGL journal, shared popups, countdowns, equipment overview and player statistics, with native interfaces and notifications available without SGL.
  • Add optional Trinkets Updated Elytra and Totem slots, Field Guide vocabulary integration, and research for Farmer's Delight Backstabbing and both Vanilla curses.
  • Move per-enchantment settings and book-source routes into individual files while preserving custom configuration.
  • This is an early-access alpha: five paths have bespoke insight experiments; other paths retain XP-based discovery. Balance, wider mod integration and additional insight paths remain in development.
  • Requires Minecraft 26.3, Fabric, Java 25 and Fabric API on both server and clients. SEEF works without SNE or SGL; use SNE 0.3.0-alpha.1 for the matching companion effects.

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