SEEF 0.3.0-alpha.1 — Curiosity 2.0
Curse Maven Snippet
What's new
0.3.0-alpha.1 — Curiosity 2.0
Discover and master magic
- Replace ordinary table enchanting with personal research, individual rank mastery and targeted application. Unknown magic remains concealed and inactive until the full stored rank is mastered.
- Learn meaningful concepts from 1,641 Minecraft items, ordinary experiences and creature discoveries. Recognized mod equipment, food and materials also provide relevant concepts.
- Follow individual world experiments and themed discovery sequences for Fire, Poison, Soul Fire, Frost and Chain Lightning. Poison has three ordered insights; the other four have five. The four SNE paths require the companion mod.
- Offer all configured research paths again, with expanded vocabulary for 78 other paths and their existing magical-XP discovery. Fire and Soul Fire require 20% of their vocabulary, Poison 30%, and Frost and Chain Lightning 40%; other paths keep their configured requirements.
- Continue higher-rank training through successful uses of learned magic, with optional one-time challenges. Preserve saved research, proven insights and learned ranks during vocabulary migrations.
- Study enchanted books or sacrifice an item's enchantments for clues, related vocabulary and a non-stacking 1.5× research-XP bonus for the exact enchantment and rank.
Equipment and enchanting
- Provide separate Research and Enchanting table tabs, persistent shared materials, up to three catalyst ingredients and server-validated application prices. Apply learned ranks using XP points, Lapis, Amethyst and configured catalysts.
- Keep anvil repairs and free renaming while moving enchantment application to the table. The anvil no longer transfers or combines enchantments.
- Unify Sharpness and Power as Might, Fire Aspect and Flame as Fire, and Looting with Fortune. Add Cleave research for actual grounded sweeps and retain existing item/knowledge migration.
- Allow up to two of Physical, Magical and Poison Protection on each armor piece. Add material-based weapon/tool durability and clear remaining-durability tooltips.
- Add water conductivity for tagged electrical damage and shared, water-resistant Soul Burn for native soul fire, including standalone SEEF.
Integration and alpha scope
- Integrate the optional SGL journal, shared popups, countdowns, equipment overview and player statistics, with native interfaces and notifications available without SGL.
- Add optional Trinkets Updated Elytra and Totem slots, Field Guide vocabulary integration, and research for Farmer's Delight Backstabbing and both Vanilla curses.
- Move per-enchantment settings and book-source routes into individual files while preserving custom configuration.
- This is an early-access alpha: five paths have bespoke insight experiments; other paths retain XP-based discovery. Balance, wider mod integration and additional insight paths remain in development.
- Requires Minecraft 26.3, Fabric, Java 25 and Fabric API on both server and clients. SEEF works without SNE or SGL; use SNE 0.3.0-alpha.1 for the matching companion effects.
This mod has no additional files

