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[SBW] Superb Warfare

A warfare mod centered around guns, cannons and vehicles.
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superbwarfare-0.8.9.1-snapshot-mc1.20.1-9bd3b3853-all.jar

File namesuperbwarfare-0.8.9.1-snapshot-mc1.20.1-9bd3b3853-all.jar
Uploader
MercurowsMercurows
Uploaded
Aug 14, 2026
Downloads
3.0K
Size
40.2 MB
Mod Loaders
Forge
File ID
8644874
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:superb-warfare-1218165:8644874")

Learn more about Curse Maven

What's new

New Content

Vehicles

  • AC-130H
  • Happiest Ghast
  • Kirov Airship
  • Air Sheep
  • FH-77BW Archer Self-Propelled Artillery

Weapon Perks

  • Aqua Bullet
  • Eager Edge
  • Target Lock

Tools

  • Cemented Carbide Tools

Accessories

  • Superb Handsome Goggles

Ammunition

  • Aircraft Flare Ammo
  • Vehicle Smoke Ammo

Blocks

  • Catapult Controller

Other Items

  • Vehicle Key
  • Skin Spray
  • Steel Plate
  • Engineering Plastic
  • Towline
  • Tow Bar
  • Catapult Shuttle
  • Crust

Skins

  • Mortar "Fireworks" Skin

Commands

  • /sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>] Set the current aircraft's loiter point
  • /sbw skin <vehicle> [set <id>|clear] Change vehicle skin

Optimizations & Adjustments

Mechanics

  • Added vehicle skin system
  • Added tactical map system (experimental, disabled by default)
  • Added beyond-visual-range vehicle rendering (experimental, disabled by default)
  • Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
  • Almost all projectiles now have headshot detection and can be enhanced by ammo perks
  • Weapon Perk can now be modified via data packs
  • Added health, hunger, and experience ammo types (disabled by default)
  • Added airship vehicle type
  • Added vehicle locking function
  • Added vehicle towing/entity towing system
  • Added beyond-visual-range vehicle sound playback
  • Added vehicle weapon type that launches missiles at specified coordinates
  • Added compatibility with Valkyrien Skies mod (1.20.1 only)
  • Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
  • Added ExplosionDestroy property for weapon data, allowing per-projectile control over block destruction
  • Added DamageAbsorbRate property for vehicle seat data, controlling damage absorption ratio for non-enclosed seats
  • Added client-side muzzle flash lighting effects for guns and vehicles
  • Added server-side configuration and command to disable all combat-related GUIs
  • Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
  • Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
  • Added ponder (in-game documentation) for a number of items

Optimization

  • Refreshed models for a number of vehicles using Mesh models
  • Added new advancements
  • Containers now display vehicle icons
  • Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
  • Vehicles can now dynamically render towed entities
  • Added more container corner icons
  • Significantly enhanced radar functionality
  • Improved explosion effects
  • Optimized mod performance on the server side
  • Greatly optimized vehicle rendering performance (using accelerated rendering mods)

Fixes

  • Fixed container block incorrectly reporting insufficient space
  • Fixed issue where vehicles would randomly lose ammunition
  • Fixed explosion-induced freezing in 1.21.1
  • Fixed fire rate decreasing at low frame rates
  • Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
  • Fixed incorrect charge display for items and vehicles
  • Fixed vehicle item pickup issues
  • And various other bug fixes

Adjustments

  • All vehicles except drones no longer use Geckolib for rendering
  • Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the SmokeDecoy field
  • Hand grenades now have headshot capability with a 10Ă— headshot multiplier
  • TOW missile launchers now require a container to place
  • Thermal imaging no longer provides Night Vision effect; implemented via alternative method
  • Adjusted stats for certain weapons
  • Removed Zzzzzz-Boom
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