superbwarfare-0.8.9.1-snapshot-mc1.20.1-9bd3b3853-all.jar
Curse Maven Snippet
What's new
New Content
Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
Tools
- Cemented Carbide Tools
Accessories
- Superb Handsome Goggles
Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
Blocks
- Catapult Controller
Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
Skins
- Mortar "Fireworks" Skin
Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]Set the current aircraft's loiter point/sbw skin <vehicle> [set <id>|clear]Change vehicle skin
Optimizations & Adjustments
Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10Ă— headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom

