sundae-combat-0.1.24.jar
Curse Maven Snippet
What's new
Reworked bow and crossbow damage to scale with actual projectile velocity. Projectile damage now uses a more consistent 80%–100% random damage range. Removed vanilla's fully charged bow critical damage bonus. Reduced projectile spread for more accurate and consistent shooting. Power now increases damage multiplicatively, up to 200% damage at Power V. Added Precision, reducing damage randomness and reaching fully consistent damage at level V. Added Sniping for bows: doubles projectile velocity but reduces direct damage. Added Rapid Fire for bows: greatly reduces full draw time at the cost of damage per shot. Flame, Sniping, and Rapid Fire are mutually exclusive bow specializations. Added Giant Slaying for crossbows, increasing projectile velocity up to 2× with no damage penalty. Giant Slaying is incompatible with Multishot and Quick Charge, but compatible with Piercing and Precision. Removed the Heavy Attack enchantment. Buffed the Light Attack attack type from 2 → 3. Buffed the Rapid Attack enchantment from +25%p → +50%.
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