About
This mod aims to improve Minecraft's combat without turning it into a completely different game.
I'm not considering compatibility with other modes much (I'm currently actively modifying it)
Think of it as vanilla combat with a little extra sauce on top.
This mod is also part of a larger private project that I am currently working on.
I am a native Korean speaker, so English translations, descriptions, and responses to English feedback may be a little slow or imperfect. Thanks for understanding! (This explanation was also written by translator)
Current Changes
- Swords now have two attack types: Light Attacks and Heavy Attacks.
- Light Attacks are fast and deal lower damage.
- Heavy Attacks are slower, deal much more damage, and can perform sweeping attacks.
- A new attack gauge near the crosshair shows when a Heavy Attack is ready.
- Holding the attack button allows swords to automatically continue attacking.
- Axes focus entirely on slower, powerful attacks.
- Weapon damage and attack timings have been rebalanced across materials.
- Vanilla damage immunity behavior has been adjusted to better support faster attacks.
- Sharpness has been reworked into a percentage-based damage bonus. +5%p~25%p
- Breach can be enchanted to axes.
- New combat-focused enchantments have been added:
- Heavy Attack removes Light Attacks in exchange for stronger Heavy Attacks.
- Rapid Attack removes Heavy Attacks in exchange for stronger Light Attacks.
- Crit? increases axe critical damage by up to 1.65 times.
More changes, balancing, and features will be added over time.
This mod is still evolving, so expect things to change as development continues.

