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Suixing Xiugai

Randomly implement or modify some issues or suggestions in other mods
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suixingxiugai-1.20.1-forge-1.0.3-beta

File namesuixingxiugai-1.20.1-forge-1.0.3-beta.jar
Uploader
Xiaoyu_2009Xiaoyu_2009
Uploaded
Oct 1, 2025
Downloads
15
Size
205.1 KB
Mod Loaders
Forge
File ID
7052740
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:suixingxiugai-1349188:7052740")

Learn more about Curse Maven

What's new

1.0.3 Update: 
1. Added integration with Cloth Config API for graphical configuration interface.
2. Added integration with Curios for optional accessory configurations.


Twilight Forest- 
 1. Lich fully configurable [1/6 configurations completed].


Ice and Fire- 
 1. Whether Cyclops Eye affects accessories (requires creating corresponding accessory slot tags).
 2. Whether Hydra Heart affects accessories (requires creating corresponding accessory slot tags).
 About more detailed configurations for Cyclops Eye- 
  1. Radius range for potion effects applied by Cyclops Eye.
  2. Potion effect level applied by Cyclops Eye.
  3. Potion effect ID applied by Cyclops Eye.
  4. Duration of potion effects applied by Cyclops Eye (tick).
  5. Minimum number of entities within range to affect Cyclops Eye durability.
  6. Amount of durability reduction for Cyclops Eye within range.
  7. Speed of durability reduction for Cyclops Eye within range (tick).
  8. Whether to play Cyclops Eye breaking sound effect.
  9. Entity types affected by Cyclops Eye.
 About more detailed configurations for Hydra Heart- 
  1. List of health thresholds for Hydra Heart potion effects.
  2. List of potion effect levels for Hydra Heart.
  3. Potion effect ID applied by Hydra Heart.
  4. Duration of potion effects applied by Hydra Heart (tick).
  5. Whether the effect can still trigger if the entity already has the corresponding potion effect.
  6. Whether potion levels can stack when holding multiple Hydra Hearts.


Alex's Mobs-
 1. Whether Komodo Dragons will attack on sight.


Bosses of Mass Destruction-
1. Whether the Gauntlet can be attacked while in defensive state.
2. Whether the Gauntlet will automatically regenerate health after leaving combat.