2.0 for 1.21.1
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What's new
! NOTE ! - This mod is no longer client-side only
Camera Shake Events
Camera Shake events are now data-driven, similar to sound events. Camera shake event files are to be put in a data/[datapack namespace]/subtlyd/camera_shake_event/ folder.
- Added
sound_eventfield: a Sound Event ID, specifies what sound event should trigger the Camera Shake Event - Added
rangefield: a float, specifies the maximum distance that the camera shake can be experienced from - Added
durationfield: an integer, specifies the amount of ticks that the camera shake will last - Added
intensityfield: an optional float, specifies the intensity modifier value- Default:
4
- Default:
Commands
- Added
/camerashakecommand- Usages are
/camerashake add <targets> <intensity> <seconds>or/camerashake stop <targets>
- Usages are
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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