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Structurize

Copy structures, paste structures, manipulate structures (100% GUI)

File Details

structurize-1.20.4-1.0.741-BETA.jar

  • B
  • Jul 3, 2024
  • 963.72 KB
  • 1.0K
  • 1.20.4
  • NeoForge

File Name

structurize-1.20.4-1.0.741-BETA.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:structurize-298744:5499003"
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Learn more about Curse Maven

Structurize Changelog

Version: 1.20.4-1.0.741-BETA

Required Dependencies:

  • BlockUI: 1.20.4-1.0.145-BETA (or above)
  • Domum Ornamentum: 1.20.4-1.0.158-BETA (or above)

Changes:

  • Fix merge errors
  • Hotfix NPE (#680)
  • Bump gradle
  • Rework the ticked world operation system (#678)
  • Chore: new Delegate blueprint iterator implementation (#670)

Adds a new AbstractDelegateBlueprintIterator class, which can be used to create new BlueprintIterators based on other iterators, to e.g. apply extra logic to incrementing and decrementing, whilst not being dependent on a particular iterator type The logic in AbstractBlueprintIterator has been separated in an interface (which is implemented in the delegate iterator as well), a new abstract class (to share the iterator with skip condition logic), and the actual implementation The latter has been renamed into a new class AbstractStructureIterator, whose name has been inspired by the StructureIterators "registry" class. That is now the base class of the different iterator types This will be used by a rework of the quarrier in Minecolonies, which will use an approach with a "LayerBlueprintIterator", which iterates over a single Y-level and then finishes, using a delegate iterator which defines the actual iteration pattern for that layer

  • add iterator mode tooltip (#667)

Iterator Type Tooltips (for the sake of other mods that allow Ui selection like minecol)

  • Only mark category as hidden if all are hidden (#673)

Only mark category as hidden if all ar ehidden

  • no z fighting (#671)

no z fighting

  • Feat: Calipers crafting recipe (#669)

Adds a crafting recipe for the calipers. The bottom left can be coal or charcoal:

  • Change display entity to only paste in schematic mode (#652)