Structurize

Mods
3,166,917 Downloads Last Updated: Nov 22, 2020 Game Version: 1.16.4

Main File

Filename structurize-0.13.100-RELEASE-universal.jar
Uploaded by OrionOnline
Uploaded Nov 22, 2020
Game Version 1.16.4
Size 4.93 MB
Downloads 107,624
MD5 800e607f65b3bbaf66ff4730cdc6f9b9

Changelog

Minecolonies Changelog

Version: 0.13.100-RELEASE

  • fix #6118 (#233)

Fixes ldtteam/minecolonies#6118 * fix #222 (#223)

Some small improvements. 1.16.4 compatibility. * Create CLA.md * Minor improvements (#216) * fix #217 * Uploading via Maven and not artifactory. * Attempting this with publish as a task. * Adding the tasks linking as an afterEvaluate call. * Actually grab the task. * Adding the generate POM file dependency task to run when artifactoryPublish is ran. * POM is not publishing. Useless if that is not published. * Add shading of structurize dependencies into the main jar. Mark shadowed jar as universal. * Publish an updated POM to maven. * bump to 1.16.3 * Trigger entity success (#210) * Faster jar discover, decreases server login in time * Fix the values for the 1.16 port of the configuration. * Adding options for curse gradle deployment. * Fixing and cleaning up the buildscript. Should enable the workings of the buildsystem again. * fix #206 * Revert "setup custom image rendering"

This reverts commit fe3b85e5f6b014326dd85dd3813afb1f7ea1cb84. * fix getBlockDrops * setup custom image rendering * Update build.gradle * Port to 1.16.2 (#204) * Hotfix #202 * Issue templates * Fix #193 * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Bug fixes (#187)

makes rendering API use optifine compat fixes shape tool randomly rotating fixes structurize build tool update being consumed by other mods * run datagen * Bump forge and add license * hotfix entity detection * Bump forge + mappings, deny compass rendering when inside item frame, fix java 11 error * hotfix derp * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Fix rendering crash * fix entity placement and detection * fix 179 too * Forge, mappings upgrade * Another blit attemp, fix keyboard events keep firing through text fields * Fix derp * Enable and adjust optifine, rework box and tag rendering * Remove overengineering * Fix last 1.15 merge, fixed image blit issue * Push 1.15 changes to 1.16 branch (#176)

TODO: gonna fix build errors in upcoming commit

  • Fix door being counted twice during item counting of a structure

  • Add tooltip rendering to all panes (#173)

Add tooltip rendering to all panes

  • Make shingle slabs water loggable like other slabs (#174)

Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks.

Co-authored-by: Raycoms <ray.neiheiser@gmail.com> Co-authored-by: someaddons <38401808+someaddons@users.noreply.github.com> Co-authored-by: Alex Graham <30493222+ShadowProtocol@users.noreply.github.com> * format * Porting to newer version of forge and mappings * remove files * Bug fixes * Finish porting, bug fixes now * Some progress * Not nice to see you 1.16 * Fix cactus door duplication in loot_table (#166) * Update build.gradle * Feature/better doc (#164)

Some doc improvements Player support * Activating the new buildsystem. * Update build.gradle * Update build.gradle * Update build.gradle * fix block removal (#161)

  • fix block removal
  • fix removing code
  • Prevents blocks from connecting to the substitution block (#160)

Prevents blocks from connecting to the substitution block * Bump optifine, add resources listener for clearing renderer cache (#158)

Add resources listener for clearing blueprint renderer cache, unfortunately it does not fix shader problems, entire mc reload required after changing optifine shaders * hotfix if check * Made bp renderer cache a bit more flawless

No bugs fixed, just a bit nicer logic * Implements a tag hierarchy (#145)

The tags for timber frames are reversed in naming, i.e. they are grouped by center material and then by frame material * Closes #155 * Cleanup + random fixes, bump mappings and forge (#154)

Remove some code warnings, fix some potential bugs, bump mappings and forge * Fix correct solid substitution handling * Allow fluid interaction * Render stacks (#147)

Draws itemStack hover effects for all itemstacks small inv consumption fix fix banner request small fix * Updates the Light Substitution block to fix issue with mirrored recipes (#150)

Signed-off-by: Mark E. Schill <Mark.Schill@cmschill.net> * Merge remote-tracking branch 'origin/version/1.15' into version/1.15 * Fixes the smelting of cactus into green_dye (#149)

Signed-off-by: Mark E. Schill <Mark.Schill@cmschill.net> * fix tileEntityPlacement * armour detection and request * Placement rework (#137)

Mayor overhaul of placement handling:

Remove "Structure" class.

Add new StructureIterator class which is used to iterate over a structure. Add StructureHandler interface and simple implementation to handle structure placement with nice callbacks * HotFix getPos crash outside of dev * HotFix message server crash * Adds item tags (#141)

Signed-off-by: Mark E. Schill <Mark.Schill@cmschill.net> * HotFix compile * Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles (#134)

  • Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles
  • Adds a tool to tag blocks within a schematic (#136)

Adds the ability to tag blocks in a schematic with strings. The data is saved in anchour TE's which implement the IBlueprintDataProvider interface. For usage you have a new additional tool, called tagtool. First you select a fitting anchor with the tag tool (in structurize thats only the placeholder block) and then you rightclick in air to set a tag for the tool to use, afterwards you can mark/unmark blocks with leftclick on them. The selected anchor and tagged blocks are rendered and highlighted. * Add string tags to placeholder blocks (#133)

Add string tags to placeholder blocks, usable for stuff like shooting targets, sitting positions, furnaces, spawners etc * Fix water handling of the building tool (#128)

Fix how the building tool paste button handles water Fix how the building tool replace block function handles water

Additional Files

Filename structurize-0.13.100-RELEASE.jar
Uploaded by OrionOnline
Uploaded Nov 22, 2020
Game Version 1.16.4
Size 4.69 MB
Downloads 142
MD5 8c851d45183e74481ed0d9a38a9d0484

Changelog

Minecolonies Changelog

Version: 0.13.100-RELEASE

  • fix #6118 (#233)

Fixes ldtteam/minecolonies#6118 * fix #222 (#223)

Some small improvements. 1.16.4 compatibility. * Create CLA.md * Minor improvements (#216) * fix #217 * Uploading via Maven and not artifactory. * Attempting this with publish as a task. * Adding the tasks linking as an afterEvaluate call. * Actually grab the task. * Adding the generate POM file dependency task to run when artifactoryPublish is ran. * POM is not publishing. Useless if that is not published. * Add shading of structurize dependencies into the main jar. Mark shadowed jar as universal. * Publish an updated POM to maven. * bump to 1.16.3 * Trigger entity success (#210) * Faster jar discover, decreases server login in time * Fix the values for the 1.16 port of the configuration. * Adding options for curse gradle deployment. * Fixing and cleaning up the buildscript. Should enable the workings of the buildsystem again. * fix #206 * Revert "setup custom image rendering"

This reverts commit fe3b85e5f6b014326dd85dd3813afb1f7ea1cb84. * fix getBlockDrops * setup custom image rendering * Update build.gradle * Port to 1.16.2 (#204) * Hotfix #202 * Issue templates * Fix #193 * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Bug fixes (#187)

makes rendering API use optifine compat fixes shape tool randomly rotating fixes structurize build tool update being consumed by other mods * run datagen * Bump forge and add license * hotfix entity detection * Bump forge + mappings, deny compass rendering when inside item frame, fix java 11 error * hotfix derp * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Fix rendering crash * fix entity placement and detection * fix 179 too * Forge, mappings upgrade * Another blit attemp, fix keyboard events keep firing through text fields * Fix derp * Enable and adjust optifine, rework box and tag rendering * Remove overengineering * Fix last 1.15 merge, fixed image blit issue * Push 1.15 changes to 1.16 branch (#176)

TODO: gonna fix build errors in upcoming commit

  • Fix door being counted twice during item counting of a structure

  • Add tooltip rendering to all panes (#173)

Add tooltip rendering to all panes

  • Make shingle slabs water loggable like other slabs (#174)

Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks.

Co-authored-by: Raycoms ray.neiheiser@gmail.com Co-authored-by: someaddons 38401808+someaddons@users.noreply.github.com Co-authored-by: Alex Graham 30493222+ShadowProtocol@users.noreply.github.com * format * Porting to newer version of forge and mappings * remove files * Bug fixes * Finish porting, bug fixes now * Some progress * Not nice to see you 1.16 * Fix cactus door duplication in loot_table (#166) * Update build.gradle * Feature/better doc (#164)

Some doc improvements Player support * Activating the new buildsystem. * Update build.gradle * Update build.gradle * Update build.gradle * fix block removal (#161)

  • fix block removal
  • fix removing code
  • Prevents blocks from connecting to the substitution block (#160)

Prevents blocks from connecting to the substitution block * Bump optifine, add resources listener for clearing renderer cache (#158)

Add resources listener for clearing blueprint renderer cache, unfortunately it does not fix shader problems, entire mc reload required after changing optifine shaders * hotfix if check * Made bp renderer cache a bit more flawless

No bugs fixed, just a bit nicer logic * Implements a tag hierarchy (#145)

The tags for timber frames are reversed in naming, i.e. they are grouped by center material and then by frame material * Closes #155 * Cleanup + random fixes, bump mappings and forge (#154)

Remove some code warnings, fix some potential bugs, bump mappings and forge * Fix correct solid substitution handling * Allow fluid interaction * Render stacks (#147)

Draws itemStack hover effects for all itemstacks small inv consumption fix fix banner request small fix * Updates the Light Substitution block to fix issue with mirrored recipes (#150)

Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * Merge remote-tracking branch 'origin/version/1.15' into version/1.15 * Fixes the smelting of cactus into green_dye (#149)

Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * fix tileEntityPlacement * armour detection and request * Placement rework (#137)

Mayor overhaul of placement handling:

Remove "Structure" class.

Add new StructureIterator class which is used to iterate over a structure. Add StructureHandler interface and simple implementation to handle structure placement with nice callbacks * HotFix getPos crash outside of dev * HotFix message server crash * Adds item tags (#141)

Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * HotFix compile * Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles (#134)

  • Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles
  • Adds a tool to tag blocks within a schematic (#136)

Adds the ability to tag blocks in a schematic with strings. The data is saved in anchour TE's which implement the IBlueprintDataProvider interface. For usage you have a new additional tool, called tagtool. First you select a fitting anchor with the tag tool (in structurize thats only the placeholder block) and then you rightclick in air to set a tag for the tool to use, afterwards you can mark/unmark blocks with leftclick on them. The selected anchor and tagged blocks are rendered and highlighted. * Add string tags to placeholder blocks (#133)

Add string tags to placeholder blocks, usable for stuff like shooting targets, sitting positions, furnaces, spawners etc * Fix water handling of the building tool (#128)

Fix how the building tool paste button handles water Fix how the building tool replace block function handles water

Filename structurize-0.13.100-RELEASE-api.jar
Uploaded by OrionOnline
Uploaded Nov 22, 2020
Game Version 1.16.4
Size 19.21 KB
Downloads 64
MD5 e5b3f1fb0605d7dd32ca731a82af6436

Changelog

Minecolonies Changelog

Version: 0.13.100-RELEASE

  • fix #6118 (#233)

Fixes ldtteam/minecolonies#6118 * fix #222 (#223)

Some small improvements. 1.16.4 compatibility. * Create CLA.md * Minor improvements (#216) * fix #217 * Uploading via Maven and not artifactory. * Attempting this with publish as a task. * Adding the tasks linking as an afterEvaluate call. * Actually grab the task. * Adding the generate POM file dependency task to run when artifactoryPublish is ran. * POM is not publishing. Useless if that is not published. * Add shading of structurize dependencies into the main jar. Mark shadowed jar as universal. * Publish an updated POM to maven. * bump to 1.16.3 * Trigger entity success (#210) * Faster jar discover, decreases server login in time * Fix the values for the 1.16 port of the configuration. * Adding options for curse gradle deployment. * Fixing and cleaning up the buildscript. Should enable the workings of the buildsystem again. * fix #206 * Revert "setup custom image rendering"

This reverts commit fe3b85e5f6b014326dd85dd3813afb1f7ea1cb84. * fix getBlockDrops * setup custom image rendering * Update build.gradle * Port to 1.16.2 (#204) * Hotfix #202 * Issue templates * Fix #193 * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Bug fixes (#187)

makes rendering API use optifine compat fixes shape tool randomly rotating fixes structurize build tool update being consumed by other mods * run datagen * Bump forge and add license * hotfix entity detection * Bump forge + mappings, deny compass rendering when inside item frame, fix java 11 error * hotfix derp * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Fix rendering crash * fix entity placement and detection * fix 179 too * Forge, mappings upgrade * Another blit attemp, fix keyboard events keep firing through text fields * Fix derp * Enable and adjust optifine, rework box and tag rendering * Remove overengineering * Fix last 1.15 merge, fixed image blit issue * Push 1.15 changes to 1.16 branch (#176)

TODO: gonna fix build errors in upcoming commit

  • Fix door being counted twice during item counting of a structure

  • Add tooltip rendering to all panes (#173)

Add tooltip rendering to all panes

  • Make shingle slabs water loggable like other slabs (#174)

Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks.

Co-authored-by: Raycoms ray.neiheiser@gmail.com Co-authored-by: someaddons 38401808+someaddons@users.noreply.github.com Co-authored-by: Alex Graham 30493222+ShadowProtocol@users.noreply.github.com * format * Porting to newer version of forge and mappings * remove files * Bug fixes * Finish porting, bug fixes now * Some progress * Not nice to see you 1.16 * Fix cactus door duplication in loot_table (#166) * Update build.gradle * Feature/better doc (#164)

Some doc improvements Player support * Activating the new buildsystem. * Update build.gradle * Update build.gradle * Update build.gradle * fix block removal (#161)

  • fix block removal
  • fix removing code
  • Prevents blocks from connecting to the substitution block (#160)

Prevents blocks from connecting to the substitution block * Bump optifine, add resources listener for clearing renderer cache (#158)

Add resources listener for clearing blueprint renderer cache, unfortunately it does not fix shader problems, entire mc reload required after changing optifine shaders * hotfix if check * Made bp renderer cache a bit more flawless

No bugs fixed, just a bit nicer logic * Implements a tag hierarchy (#145)

The tags for timber frames are reversed in naming, i.e. they are grouped by center material and then by frame material * Closes #155 * Cleanup + random fixes, bump mappings and forge (#154)

Remove some code warnings, fix some potential bugs, bump mappings and forge * Fix correct solid substitution handling * Allow fluid interaction * Render stacks (#147)

Draws itemStack hover effects for all itemstacks small inv consumption fix fix banner request small fix * Updates the Light Substitution block to fix issue with mirrored recipes (#150)

Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * Merge remote-tracking branch 'origin/version/1.15' into version/1.15 * Fixes the smelting of cactus into green_dye (#149)

Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * fix tileEntityPlacement * armour detection and request * Placement rework (#137)

Mayor overhaul of placement handling:

Remove "Structure" class.

Add new StructureIterator class which is used to iterate over a structure. Add StructureHandler interface and simple implementation to handle structure placement with nice callbacks * HotFix getPos crash outside of dev * HotFix message server crash * Adds item tags (#141)

Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * HotFix compile * Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles (#134)

  • Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles
  • Adds a tool to tag blocks within a schematic (#136)

Adds the ability to tag blocks in a schematic with strings. The data is saved in anchour TE's which implement the IBlueprintDataProvider interface. For usage you have a new additional tool, called tagtool. First you select a fitting anchor with the tag tool (in structurize thats only the placeholder block) and then you rightclick in air to set a tag for the tool to use, afterwards you can mark/unmark blocks with leftclick on them. The selected anchor and tagged blocks are rendered and highlighted. * Add string tags to placeholder blocks (#133)

Add string tags to placeholder blocks, usable for stuff like shooting targets, sitting positions, furnaces, spawners etc * Fix water handling of the building tool (#128)

Fix how the building tool paste button handles water Fix how the building tool replace block function handles water

Recent Files

View All
Type Name Size Uploaded Game Version Downloads Actions
R
structurize-0.13.100-RELEASE-universal.jar +2 More+2 Others 4.93 MB Nov 22, 2020
1.16.4
+3
107,624
R
structurize-0.13.32-RELEASE.jar +1 More 4.90 MB Jul 29, 2020
1.16.1
+2
31,452
B
structurize-0.13.30-BETA.jar +1 More 4.90 MB Jul 29, 2020
1.16.1
+2
649
R
structurize-0.13.31-RELEASE.jar +1 More 4.90 MB Jul 29, 2020
1.15.2
+2
79,284
B
structurize-0.13.29-BETA.jar +1 More 4.90 MB Jul 29, 2020
1.15.2
+2
560
R
structurize-0.10.313-RELEASE.jar +1 More 4.76 MB May 3, 2020
1.15.2
+2
118,453
B
structurize-0.10.312-BETA.jar +1 More 4.76 MB May 3, 2020
1.15.2
+2
1,042
B
structurize-0.10.285-BETA.jar +1 More 4.51 MB Mar 23, 2020
1.15.2
+2
54,556
B
structurize-0.10.284-BETA.jar +1 More 4.51 MB Mar 19, 2020
1.15.2
+2
44,602
R
structurize-0.10.282-RELEASE.jar +1 More 4.51 MB Mar 19, 2020
1.15.2
+2
42,750
R
structurize-0.10.279-RELEASE.jar +1 More 4.51 MB Mar 14, 2020
1.15.2
+2
5,271
R
structurize-1.12.2-0.10.277-RELEASE.jar +2 More+2 Others 1.08 MB Mar 14, 2020
1.12.2
+1
115,141
B
structurize-0.10.278-BETA.jar +1 More 4.51 MB Mar 14, 2020
1.15.2
+2
262
B
structurize-1.12.2-0.10.276-BETA.jar +2 More+2 Others 1.08 MB Mar 14, 2020
1.12.2
+1
1,146
R
structurize-0.10.223-ALPHA.jar +1 More 4.38 MB Jan 24, 2020
1.15.2
+3
44,160
R
structurize-0.10.193-ALPHA.jar +1 More 4.37 MB Oct 20, 2019
1.14.4
+1
103,276
R
structurize-0.10.178-ALPHA.jar +1 More 4.37 MB Oct 1, 2019
1.14.4
+1
16,630
R
structurize-0.10.165-ALPHA.jar +1 More 4.37 MB Sep 19, 2019
1.14.4
+1
1,202
R
structurize-0.10.164-ALPHA.jar +1 More 4.36 MB Sep 14, 2019
1.14.4
+1
4,730
B
structurize-1.12.2-0.10.154-BETA.jar +2 More+2 Others 1.08 MB Aug 20, 2019
1.12.2
+1
42,801
R
structurize-0.10.153-ALPHA.jar +1 More 4.37 MB Aug 20, 2019
1.14.4
+1
6,578
R
structurize-1.12.2-0.10.7-ALPHA-universal.jar +2 More+2 Others 1.15 MB Nov 23, 2018
1.12.2
+3
42,807