Structurize

Mods
4,247,106 Downloads Last Updated: Jan 20, 2021 Game Version: 1.16.4

File Details

Filename structurize-0.13.100-RELEASE-universal.jar
Uploaded by OrionOnline
Uploaded Nov 22, 2020
Game Version 1.16.4
Size 4.93 MB
Downloads 274,108
MD5 800e607f65b3bbaf66ff4730cdc6f9b9
Supported Modloader Versions
Forge
Supported Java Versions
Java 8
Supported Minecraft 1.16 Versions
1.16.4
1.16.3

Changelog

Minecolonies Changelog

Version: 0.13.100-RELEASE

  • fix #6118 (#233)

Fixes ldtteam/minecolonies#6118 * fix #222 (#223)

Some small improvements. 1.16.4 compatibility. * Create CLA.md * Minor improvements (#216) * fix #217 * Uploading via Maven and not artifactory. * Attempting this with publish as a task. * Adding the tasks linking as an afterEvaluate call. * Actually grab the task. * Adding the generate POM file dependency task to run when artifactoryPublish is ran. * POM is not publishing. Useless if that is not published. * Add shading of structurize dependencies into the main jar. Mark shadowed jar as universal. * Publish an updated POM to maven. * bump to 1.16.3 * Trigger entity success (#210) * Faster jar discover, decreases server login in time * Fix the values for the 1.16 port of the configuration. * Adding options for curse gradle deployment. * Fixing and cleaning up the buildscript. Should enable the workings of the buildsystem again. * fix #206 * Revert "setup custom image rendering"

This reverts commit fe3b85e5f6b014326dd85dd3813afb1f7ea1cb84. * fix getBlockDrops * setup custom image rendering * Update build.gradle * Port to 1.16.2 (#204) * Hotfix #202 * Issue templates * Fix #193 * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Bug fixes (#187)

makes rendering API use optifine compat fixes shape tool randomly rotating fixes structurize build tool update being consumed by other mods * run datagen * Bump forge and add license * hotfix entity detection * Bump forge + mappings, deny compass rendering when inside item frame, fix java 11 error * hotfix derp * Merge remote-tracking branch 'origin/version/1.16' into version/1.16 * Fix rendering crash * fix entity placement and detection * fix 179 too * Forge, mappings upgrade * Another blit attemp, fix keyboard events keep firing through text fields * Fix derp * Enable and adjust optifine, rework box and tag rendering * Remove overengineering * Fix last 1.15 merge, fixed image blit issue * Push 1.15 changes to 1.16 branch (#176)

TODO: gonna fix build errors in upcoming commit

  • Fix door being counted twice during item counting of a structure

  • Add tooltip rendering to all panes (#173)

Add tooltip rendering to all panes

  • Make shingle slabs water loggable like other slabs (#174)

Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks.

Co-authored-by: Raycoms <ray.neiheiser@gmail.com> Co-authored-by: someaddons <38401808+someaddons@users.noreply.github.com> Co-authored-by: Alex Graham <30493222+ShadowProtocol@users.noreply.github.com> * format * Porting to newer version of forge and mappings * remove files * Bug fixes * Finish porting, bug fixes now * Some progress * Not nice to see you 1.16 * Fix cactus door duplication in loot_table (#166) * Update build.gradle * Feature/better doc (#164)

Some doc improvements Player support * Activating the new buildsystem. * Update build.gradle * Update build.gradle * Update build.gradle * fix block removal (#161)

  • fix block removal
  • fix removing code
  • Prevents blocks from connecting to the substitution block (#160)

Prevents blocks from connecting to the substitution block * Bump optifine, add resources listener for clearing renderer cache (#158)

Add resources listener for clearing blueprint renderer cache, unfortunately it does not fix shader problems, entire mc reload required after changing optifine shaders * hotfix if check * Made bp renderer cache a bit more flawless

No bugs fixed, just a bit nicer logic * Implements a tag hierarchy (#145)

The tags for timber frames are reversed in naming, i.e. they are grouped by center material and then by frame material * Closes #155 * Cleanup + random fixes, bump mappings and forge (#154)

Remove some code warnings, fix some potential bugs, bump mappings and forge * Fix correct solid substitution handling * Allow fluid interaction * Render stacks (#147)

Draws itemStack hover effects for all itemstacks small inv consumption fix fix banner request small fix * Updates the Light Substitution block to fix issue with mirrored recipes (#150)

Signed-off-by: Mark E. Schill <Mark.Schill@cmschill.net> * Merge remote-tracking branch 'origin/version/1.15' into version/1.15 * Fixes the smelting of cactus into green_dye (#149)

Signed-off-by: Mark E. Schill <Mark.Schill@cmschill.net> * fix tileEntityPlacement * armour detection and request * Placement rework (#137)

Mayor overhaul of placement handling:

Remove "Structure" class.

Add new StructureIterator class which is used to iterate over a structure. Add StructureHandler interface and simple implementation to handle structure placement with nice callbacks * HotFix getPos crash outside of dev * HotFix message server crash * Adds item tags (#141)

Signed-off-by: Mark E. Schill <Mark.Schill@cmschill.net> * HotFix compile * Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles (#134)

  • Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles
  • Adds a tool to tag blocks within a schematic (#136)

Adds the ability to tag blocks in a schematic with strings. The data is saved in anchour TE's which implement the IBlueprintDataProvider interface. For usage you have a new additional tool, called tagtool. First you select a fitting anchor with the tag tool (in structurize thats only the placeholder block) and then you rightclick in air to set a tag for the tool to use, afterwards you can mark/unmark blocks with leftclick on them. The selected anchor and tagged blocks are rendered and highlighted. * Add string tags to placeholder blocks (#133)

Add string tags to placeholder blocks, usable for stuff like shooting targets, sitting positions, furnaces, spawners etc * Fix water handling of the building tool (#128)

Fix how the building tool paste button handles water Fix how the building tool replace block function handles water

Additional Files

Type Name Size Uploaded Game Version Downloads Actions
R
structurize-0.13.100-RELEASE-api.jar 19.21 KB Nov 22, 2020
1.16.4
+3
484
R
structurize-0.13.100-RELEASE.jar 4.69 MB Nov 22, 2020
1.16.4
+3
1,129