File Details
structurize-0.13.31-RELEASE-api.jar
- R
- Jul 29, 2020
- 19.12 KB
- 613
- 1.15.2
File Name
structurize-0.13.31-RELEASE-api.jar
Supported Versions
- 1.15.2
Minecolonies Changelog
Version: 0.13.31-RELEASE
- hotfix entity detection
- fix derp
- struct
- fix entity placement and detection
- Replace DatatypeConverter.printHexBinary, Allows Structurize to run on Java 9
- fix #179 (#180)
- Fix pr #174 (#177)
Fix unsafe change made in #174 causing more blocks to be tagged as water-loggable then needed * Make shingle slabs water loggable like other slabs (#174)
Updates all shingle slabs to allow them to be placed / saturated in water like similar slabs and partial blocks. * Add tooltip rendering to all panes (#173)
Add tooltip rendering to all panes * Fix door being counted twice during item counting of a structure * Fix cactus door duplication in loot_table (#166) * Update build.gradle * Feature/better doc (#164)
Some doc improvements Player support * Activating the new buildsystem. * Update build.gradle * Update build.gradle * Update build.gradle * fix block removal (#161)
- fix block removal
- fix removing code
- Prevents blocks from connecting to the substitution block (#160)
Prevents blocks from connecting to the substitution block * Bump optifine, add resources listener for clearing renderer cache (#158)
Add resources listener for clearing blueprint renderer cache, unfortunately it does not fix shader problems, entire mc reload required after changing optifine shaders * hotfix if check * Made bp renderer cache a bit more flawless
No bugs fixed, just a bit nicer logic * Implements a tag hierarchy (#145)
The tags for timber frames are reversed in naming, i.e. they are grouped by center material and then by frame material * Closes #155 * Cleanup + random fixes, bump mappings and forge (#154)
Remove some code warnings, fix some potential bugs, bump mappings and forge * Fix correct solid substitution handling * Allow fluid interaction * Render stacks (#147)
Draws itemStack hover effects for all itemstacks small inv consumption fix fix banner request small fix * Updates the Light Substitution block to fix issue with mirrored recipes (#150)
Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * Merge remote-tracking branch 'origin/version/1.15' into version/1.15 * Fixes the smelting of cactus into green_dye (#149)
Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * fix tileEntityPlacement * armour detection and request * Placement rework (#137)
Mayor overhaul of placement handling:
Remove "Structure" class.
Add new StructureIterator class which is used to iterate over a structure. Add StructureHandler interface and simple implementation to handle structure placement with nice callbacks * HotFix getPos crash outside of dev * HotFix message server crash * Adds item tags (#141)
Signed-off-by: Mark E. Schill Mark.Schill@cmschill.net * HotFix compile * Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles (#134)
- Changed recipe for dyed shingles and slabs to be 1 dye : 8 shingles
- Adds a tool to tag blocks within a schematic (#136)
Adds the ability to tag blocks in a schematic with strings. The data is saved in anchour TE's which implement the IBlueprintDataProvider interface. For usage you have a new additional tool, called tagtool. First you select a fitting anchor with the tag tool (in structurize thats only the placeholder block) and then you rightclick in air to set a tag for the tool to use, afterwards you can mark/unmark blocks with leftclick on them. The selected anchor and tagged blocks are rendered and highlighted. * Add string tags to placeholder blocks (#133)
Add string tags to placeholder blocks, usable for stuff like shooting targets, sitting positions, furnaces, spawners etc * Fix water handling of the building tool (#128)
Fix how the building tool paste button handles water Fix how the building tool replace block function handles water