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StructureGrounding

Structures use the ground blocks of the biome they spawn in

Structure Grounding

Structures that finally belong where they spawn.
Crafted by Hardek

Minecraft 1.20.1 Loader Side

Modrinth · CurseForge · GitHub

About

No more grassy camps in the middle of the desert. Structure Grounding makes every structure use the ground of the biome it spawns in: sand in deserts, red sand and terracotta in badlands, snow on the slopes, grass in the plains. It works with any structure mod, with no configuration.

Features

  • Universal : works with vanilla and modded structures alike, whatever mod generates them.
  • Learns from the land : reads the real terrain around each structure, so modded biomes get their own ground too.
  • Natural mixes : grass and coarse dirt in savannas, terracotta layers in badlands.
  • Every ground block : from the base of the structure to its rooftop gardens.
  • Clean results : no floating sand, no flowers stuck on sand, no grass under water.
  • Builds stay builds : Building blocks are never touched, so everything stay intact.

Compatibility

🏗️ Structure Generation Improver foundations and slopes use the biome's blocks instead of stone and dirt
🌍 Terrain & biome mods ground learned from the actual terrain (Terralith, BYG, Regions Unexplored…)
🏰 Structure mods all supported, no config needed
Version Forge
1.20.1 ✅

Installation: drop the .jar into your mods folder. Only affects newly generated chunks.

Gallery

Before / After

Terms

  • ✅ Play with it, make videos and screenshots with it.
  • ✅ Use it in modpacks, just link back to the official page please!
  • ✅ Modify it as u wish, just credit me as the original initial version please!

Licensed under GPL-3.0. For more infos: (https://github.com/Hardekk/StructureGrounding/blob/main/LICENSE)

The StructureGrounding Team

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Old Skyrim modder converted to Minecraft Find my Minecraft "Everwild" modlist in open beta on the discord linked above !

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