Structure Limiter

Dynamic structure generation limiter that caps repeated worldgen structures per save or dimension with configurable rules.

按已生成数量动态限制世界结构生成,减少整合包中重复建筑过度刷新

## Structure Limiter
 
Structure Limiter dynamically limits world generation structures based on how many matching structures have already generated in the current save.
 
By default, it limits all structures per dimension, allowing each structure type to generate up to 3 times. Once a structure reaches its configured limit, future attempts to generate the same structure in new chunks are blocked.
 
## Features
 
- Dynamically blocks repeated worldgen structures.
- Supports vanilla and most modded structures that use the standard structure generation pipeline.
- Configurable blacklist and whitelist modes.
- Supports `*` wildcard patterns for structure IDs.
- Supports per-dimension counting or shared save-wide counting.
- Supports custom limits for different structures.
- Supports an exclude list for structures that should never be limited.
- Includes an in-game status screen.
- Default keybind: `K`.
- Shows structures that are currently blocked because they reached their limit.
- Allows manually resetting individual blocked structure entries from the screen.
 
## Default Configuration
 
```toml
[rules]
mode = "BLACKLIST"
count_by_dimension = true
whitelist = []
blacklist = ["*"]
exclude = ["minecraft:stronghold"]
limits = ["*=3"]

 

The Structure Limiter Team

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