structuralsafety-2.0.0-forge-26.2.jar
Curse Maven Snippet
What's new
Structural Safety 2.0.0
New Protection System
- Added server-side Adventure-style protection without changing the player’s actual game mode.
- Players remain in Survival while protected-area restrictions are applied automatically.
- Allowed blocks use normal Vanilla mining progress, tools, durability, enchantments, drops and events.
- Added protection for world-generation features in addition to structures.
- Vanilla monster rooms can now be detected and protected.
- Added persistent per-dimension storage for detected feature regions and temporary blocks.
Structure and Feature Rules
- Added individual break rules for every structure and feature.
- Added four rule modes:
inherit– use the shared block listextend– shared list plus additional blocksreplace– use only the area-specific listnone– allow no block breaking
- Rules can be managed through commands or the visual menu.
- Added feature protection, bounds and rescan commands.
- Added throttled scans for already-loaded chunks without generating or loading additional chunks.
Player Information
/structuralsafety infonow detects the structure or feature the player is currently inside.- Players can see the active area name, ID, break-rule mode and exactly which blocks they may break.
- The command also explains whether sneaking is required and which shared interaction and placement rules apply.
- Added an optional chat hint when entering a protected area.
- Added a separate setting to disable the
/structuralsafety infoentry hint. - Added configurable entry, exit and denied-action messages.
- Added configurable protection sounds, escape hints and temporary-block timer feedback.
Server-Side Menu
- Added
/structuralsafety menu, using a Vanilla chest interface. - The menu remains completely server-side and requires no client mod.
- Added visual management for structures, features, break rules, feedback settings and administration tools.
- Added full support for singleplayer through Minecraft’s integrated server.
- Singleplayer world owners can configure the mod even when cheats are disabled.
Administration and Diagnostics
- Added
/structuralsafety inspectfor live protection, breaking, interaction and placement decisions. - Added
/structuralsafety previewto display protection boundaries using Vanilla particles. - Added live diagnostics for protection lookups, allowed and denied actions, scans, temporary blocks, audit status and configuration health.
- Added asynchronous rotating audit logs.
- Added safe configuration reloads with validation, rollback and rejected-config backups.
- Added a conservative configuration repair tool.
- Added Vanilla-friendly, anti-grief, strict and adventure-map presets.
- Added fine-grained permissions for viewing, management, inspection, testing, diagnostics, auditing and escaping.
- Added a safer
/structuralsafety escapecommand for players trapped inside protected areas.
Technical Test Mode
- Added a configurable technical test mode.
- Enabled by default in IntelliJ development runs and disabled in packaged releases.
- Added a non-destructive startup self-test.
- Added temporary in-memory structure and feature test areas.
- Added a guided technical test scenario through commands and the server-side menu.
- Test areas use the same protection, mining, placement, feedback and escape systems as real protected areas.
This mod has no additional files

