streettrade0.1.0.jar
Curse Maven Snippet
What's new
Street Trade Grow it, dry it, bag it, sell it - and stay ahead of the police.
A build-from-nothing trade mod inspired by Schedule I, built around what Minecraft already gives you: villages, distance and time. There is no shop menu and no sell button. Your market is the people who live in your villages, and every sale leaves a trace.
The weed line Buy seeds from a supplier - his first handful is free. Grow hemp on farmland through eight stages until it stands two blocks tall. Hang the harvest on a drying rack for a Minecraft day, then weigh it out on a pocket scale into zip bags, one gram each. Nobody on a street corner buys loose buds.
The hash line Taking dry branches off the rack leaves you trim. Shake trim or buds through a dry sift screen into kief - about a tenth of trim's weight, a fifth of a bud's, the real yields - and press the kief into hash in a screw press. Less money per plant, but a customer pays two to three times as much per gram, and heat and fines count units, not dollars.
Customers Every village carries its own customers - one for every three villagers, up to five - so a bigger village is a bigger market. Each has a price they pay, an appetite and a taste: weed, hash or either. They want something again about once a day.
Heat and police Every sale makes a village hotter. Past a threshold officers patrol it, more and further out the hotter it gets. An officer who spots goods on you walks over, seizes them, takes a fine out of the cash you carry and seizes your dirty money as proceeds. Goods in your hand are seen from ten blocks, in your bag from three, and crouching halves both. A village that grows big enough builds a police station that is always manned. Nobody gets killed: the police cost you money, not your life.
Dirty money and laundering Customers pay in physical dirty cash from the Money mod. It spends like any other money, but pay too much of it into an ATM and the bank reports you - a fine off your account and a hotter village. Every village big enough has a launderer who cleans it on the spot for a 20 to 30 percent cut. Or set up a laundromat of your own as a front: slow and cheap, it books your dirty cash to your account as takings, as much a day as the village could believably spend there.
Multiplayer and SkyBlock Built for shared servers from the start: money only moves on the server, suspicion is per player, fronts can only be broken by their owners, and the mod's people cannot be led away. On SkyBlock, build a village with a bell and villagers and everything comes to it - including a supplier, since there is no generated farm for him to live on.
Requirements Minecraft 1.21.1, NeoForge Money 0.2.0 or later (required) - cash, purses, ATMs and accounts Numbers are balanced against real figures where they exist - a gram of street weed at about ten dollars, a day to dry, real sift yields - and everything tunable sits in the config.
A note on how this was made This mod was built with substantial help from AI. The design decisions, the playtesting and the direction are mine; a large share of the code, the textures and this text was written with an AI assistant. I would rather say that plainly than have you wonder.
This mod has no additional files

