Stormcaller (RPG Series Plus)

⚡ Command the storm! Lightning as a fourth school of magic for Wizards (RPG Series), with spells, robes, staves and more.

Stormcaller

⚡ Command the storm with Lightning magic!

Stormcaller adds Lightning as a fourth school of magic to Wizards, right next to Arcane, Fire and Frost. Chain your bolts from enemy to enemy, call down strikes from the sky, summon a storm elemental and wear robes that crackle with energy.

Stormcaller is an unofficial addon for Wizards (RPG Series) by Daedelus. It is built on Spell Engine and follows the style of the RPG Series, but it is not made by or affiliated with the original author.

Loader Ecosystem

New in 0.3.0: the robes have a new default look. If you liked the old one better, it is still in the mod as the built-in resource pack Stormcaller_Original_Armor (see Wizard equipment below).

📦 Installation

Required

Strongly recommended

  • Better Combat – for proper weapon mechanics
  • RunelessRPG – cast with mana instead of runes. Lightning spells cost mana by their tier, just like the Wizards spells.

Optional

Install Stormcaller on both client and server.

⚡ Features

Battle

Getting started

Craft a Lightning Wand from iron and copper, a Lightning Staff with a lightning rod on top, and the Lightning Robe from wool and copper. Lightning Runes can be crafted too. The Wizard Robe and the Wizard Staff from Wizards also gain lightning power, so you can start the storm right away. Every recipe shows up in the recipe book as soon as you pick up an ingredient.

Getting started

Tome of Lightning

Create a Tome of Lightning at the Spell Binding Table and bind one spell per tier, just like the other schools. The wand casts Spark, the staff casts Lightning Bolt, both jumping to nearby enemies.

Tome of Lightning

Tier Spell What it does
2 Chain Lightning A fast bolt that jumps to up to 4 more enemies
2 Lightning Nova Shocks, stuns and knocks back all enemies around you
3 Static Shield Melee attackers get zapped, and you take less damage
3 Lightning Strike A bolt from the sky hits all enemies in a small area
4 Thunderstorm A storm cloud strikes up to 3 enemies beneath it every second, while you keep moving
4 Storm Elemental Summons a storm spirit that fights at your side

Lightning Nova

Lightning Nova

Lightning Strike

Lightning Strike

Thunderstorm

Thunderstorm

Shock

Every lightning hit can shock its target. Each shock adds a stack of Shocked (more lightning damage taken, up to 5 stacks) and stuns normal enemies for a moment. The same enemy can't be stunned again right away, so big enemies don't get locked down. Bosses are slowed instead of stunned, so they never get stuck. Your Shock Chance grows with lightning robes and jewelry.

Wizard equipment

  • Lightning Robe (tier 2) and Netherite Lightning Robe (tier 3): storm violet robes with a pointed wizard hat and glowing lightning bolts, tier 3 reinforced with netherite
  • Two endgame sets in tier 4: Fulgurite Robe in lightning yellow with a crystal-crowned hat (set bonus: stronger Chain Lightning) and Stormweave Robe in storm grey with silver trims and a cloud wreath around its hat (set bonus: bigger and longer Thunderstorm), upgraded with Stormbringer crystals and a smithing template found in loot
  • Lightning wands and staves, their Netherite versions, the Amber Lightning Staff (with Better End), whose Stored Charge passive builds up with your lightning hits and makes the next Lightning Bolt jump further and always shock, and the unique Stormbringer Staff, a loot-only weapon that casts Ball Lightning and whose Skyfall passive calls lightning down on shocked enemies

Equipment

New robe look in 0.3.0. The robes now follow the style of the Wizards robes, so they fit right next to the other schools. I made the models and textures myself from scratch, no files from other mods are used. Want the old look back? It is built in: Options → Resource Packs → move Stormcaller_Original_Armor to the right → Done. It takes effect right away and only changes what you see on your own client, so every player can pick their own look and servers don't need anything. Modpacks can turn it on by default with the pack id mod/stormcaller:resourcepacks/stormcaller_original_armor.

Jewelry and relics (with Curios)

  • Two unique pairs of rings and amulets: Stormheart (spell haste) and Thunderstrike (critical damage)
  • Static Lodestone – lightning hits can charge you up for a short time
  • Storm Orb – use it for a burst of lightning power
  • Caged Ball Lightning – lightning hits can release a ball of lightning that drifts forward and zaps everything near it

Jewelry and relics

Skill tree (with Skill Tree)

A Stormcaller tab with 28 nodes: lightning power, passives like Forked Spark and Eye of the Storm, and an upgrade with two choices for every book spell. With More RPG Classes – Skill Tree it is locked against the class tab, so you pick one path (configurable).

Skill tree

Loot, trades and advancements

Lightning gear, spell scrolls and the Stormbringer crystals drop through the RPG Series loot tiers. The Wizard Merchant sells lightning runes, wands and staves, and a chain of advancements follows your path through the school.

Loot and trades

🔧 Configuration

  • Equipment, effects, the Storm Elemental and the trinkets have their own config files in config/stormcaller/.
  • Shock, merchant trades and the skill tree lock are in stormcaller-server.toml.
  • Spell values (damage, cooldown, shock chance, targets …) live in the spell files and can be changed with a datapack. See the Wiki for details.

🌩️ Shaders and multiplayer

Designed for multiplayer and tested on a dedicated server. The storm cloud and the elemental are made to look right with shader packs as well (tested with Complementary).

🔗 Links


<sub>The new default look of the robes and the original look from 0.1/0.2 (resource pack Stormcaller_Original_Armor):</sub>

Old and new look

Stormcaller (RPG Series Plus) Team

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