
⚡ Command the storm with Lightning magic!
Stormcaller adds Lightning as a fourth school of magic to Wizards, right next to Arcane, Fire and Frost. Chain your bolts
from enemy to enemy, call down strikes from the sky, summon a storm elemental and wear robes that crackle with energy.
Stormcaller is an unofficial addon for Wizards (RPG Series) by Daedelus. It is built on Spell Engine and follows the
style of the RPG Series, but it is not made by or affiliated with the original author.

New in 0.3.0: the robes have a new default look. If you liked the old one better, it is still in the mod as the
built-in resource pack Stormcaller_Original_Armor (see Wizard equipment below).
📦 Installation
Required
Strongly recommended
- Better Combat – for proper weapon mechanics
- RunelessRPG – cast with mana instead of runes. Lightning spells cost mana by their tier, just like
the Wizards spells.
Optional
Install Stormcaller on both client and server.
⚡ Features

Getting started
Craft a Lightning Wand from iron and copper, a Lightning Staff with a lightning rod on top, and the Lightning Robe
from wool and copper.
Lightning Runes can be crafted too. The Wizard Robe and the Wizard Staff from Wizards also gain lightning power, so you can
start the storm right away. Every recipe shows up in the recipe book as soon as you pick up an ingredient.

Tome of Lightning
Create a Tome of Lightning at the Spell Binding Table and bind one spell per tier, just like the other schools.
The wand casts Spark, the staff casts Lightning Bolt, both jumping to nearby enemies.

| Tier |
Spell |
What it does |
| 2 |
Chain Lightning |
A fast bolt that jumps to up to 4 more enemies |
| 2 |
Lightning Nova |
Shocks, stuns and knocks back all enemies around you |
| 3 |
Static Shield |
Melee attackers get zapped, and you take less damage |
| 3 |
Lightning Strike |
A bolt from the sky hits all enemies in a small area |
| 4 |
Thunderstorm |
A storm cloud strikes up to 3 enemies beneath it every second, while you keep moving |
| 4 |
Storm Elemental |
Summons a storm spirit that fights at your side |
Lightning Nova

Lightning Strike

Thunderstorm

Shock
Every lightning hit can shock its target. Each shock adds a stack of Shocked (more lightning damage taken, up to
5 stacks) and stuns normal enemies for a moment. The same enemy can't be stunned again right away, so big enemies don't
get locked down. Bosses are slowed instead of stunned, so they never get stuck.
Your Shock Chance grows with lightning robes and jewelry.
Wizard equipment
- Lightning Robe (tier 2) and Netherite Lightning Robe (tier 3): storm violet robes with a pointed wizard hat
and glowing lightning bolts, tier 3 reinforced with netherite
- Two endgame sets in tier 4: Fulgurite Robe in lightning yellow with a crystal-crowned hat (set bonus: stronger
Chain Lightning) and Stormweave Robe in storm grey with silver trims and a cloud wreath around its hat (set bonus:
bigger and longer Thunderstorm), upgraded with Stormbringer crystals and a smithing template found in loot
- Lightning wands and staves, their Netherite versions, the Amber Lightning Staff (with Better End), whose Stored
Charge passive builds up with your lightning hits and makes the next Lightning Bolt jump further and always shock,
and the unique Stormbringer Staff, a loot-only weapon that casts Ball Lightning and whose Skyfall passive calls
lightning down on shocked enemies

New robe look in 0.3.0. The robes now follow the style of the Wizards robes, so they fit right next to the other
schools. I made the models and textures myself from scratch, no files from other mods are used.
Want the old look back? It is built in: Options → Resource Packs → move Stormcaller_Original_Armor to the right
→ Done. It takes effect right away and only changes what you see on your own client, so every player can pick their
own look and servers don't need anything. Modpacks can turn it on by default with the pack id
mod/stormcaller:resourcepacks/stormcaller_original_armor.
Jewelry and relics (with Curios)
- Two unique pairs of rings and amulets: Stormheart (spell haste) and Thunderstrike (critical damage)
- Static Lodestone – lightning hits can charge you up for a short time
- Storm Orb – use it for a burst of lightning power
- Caged Ball Lightning – lightning hits can release a ball of lightning that drifts forward and zaps everything near it

Skill tree (with Skill Tree)
A Stormcaller tab with 28 nodes: lightning power, passives like Forked Spark and Eye of the Storm, and an upgrade with two
choices for every book spell. With More RPG Classes – Skill Tree it is locked against the class tab, so you pick one
path (configurable).

Loot, trades and advancements
Lightning gear, spell scrolls and the Stormbringer crystals drop through the RPG Series loot tiers. The Wizard Merchant sells lightning runes,
wands and staves, and a chain of advancements follows your path through the school.

🔧 Configuration
- Equipment, effects, the Storm Elemental and the trinkets have their own config files in
config/stormcaller/.
- Shock, merchant trades and the skill tree lock are in
stormcaller-server.toml.
- Spell values (damage, cooldown, shock chance, targets …) live in the spell files and can be changed with a datapack.
See the Wiki for details.
🌩️ Shaders and multiplayer
Designed for multiplayer and tested on a dedicated server. The storm cloud and the elemental are made to look right with
shader packs as well (tested with Complementary).
🔗 Links
<sub>The new default look of the robes and the original look from 0.1/0.2 (resource pack Stormcaller_Original_Armor):</sub>
