Description
More machines tools and other things to enhance the machinery aspect of vanilla Minecraft.
From armor and tools to new power systems Steve's Machine Overhaul adds lots of awesome features in a way that still feels vanilla. No crazy ores or mobs have been added so that the mod seems like it could be vanilla. Some aspects of vanilla have been tweaked but these can all be disable in the config. Over world ore generation can also be adjusted in the config along with ids and the power inputs and outputs of blocks allowing for compatibility with other mods.
A Warning About Ore Configuration: By adjusting these settings you can cause your game to lag or to crash. Setting the cluster size and/or the rates too high can cause cascading lag. I am aware that sea grass causes cascading lag sometimes no matter the config, but it is minor and is just due to there being no good way to generate blocks underwater.
A Waring About All Configuration In General:No bug reports will be accepted if they involve editing the config. Only edit things if you know what you are doing.
BLOCKS
Multi-blocks:
Kiln-does not function yet
Contains:
1 Kiln Interface
1 Chimney
8 Kiln Slabs
16-17 Kiln Bricks
0-1 Kiln Toggles
Crusher-does not completely function yet but does damage mobs and players who go in it while it is activated by redstone
Contains:
1 Crusher Controller
1 Crusher Core
15-16 Crusher Frames
0-1 Crusher Toggles
Smeltery-does not function yet
Contains:
1 Smeltery Controller
Smeltery Glass and/or Smeltery Frames
0-1 Smeltery Toggles
Small Machines:
Sand Sifter-(Uses redstone not energy for now) Sifts sand to extract dusts and powders from it.
Solar Generator-Passively generates energy
Coal Generator-Generates power from burning coal and charcoal
Capacitor-Stores energy and gains some when near redstone
Fluids:
Molten Gold-Hot fluid made out of melted gold
Molten Iron-Hot fluid made out of melted gold
Molten Metal-Hot fluid made out of molten metals (used for upcoming inter-mod compat)
Ores:
Over World Quartz-Quarts ore that generates in the over word at adjustable rates
Limestone-New stone that generates in the over word at adjustable rates
Marble-New stone that generates in the over word at adjustable rates
Nether Gold-Gold ore that generates in the nether
Other:
Mycelium Planter-supports accelerates plant growth
Sap Stone-A slippery alternative to slime
Charcoal Block-A block of charcoal
Compressed Iron-high density iron, can power a beacon
Compressed Obsidian-high density obsidian, can power a beacon
Compressed Redstone-high density redstone with a unique powering ability, can power a beacon
Sure I missed some I will update this list later
ITEMS
Put your spoiler here.
POTIONS
Builder's Blunder-Unobtainable in survival, stops the placing of blocks
Miner's Mishap-Unobtainable in survival, stops the breaking of blocks
Sticky-Unobtainable in survival, limits speed, jumping, and teleportation (can be used to stop enderman teleportation)
Smoke Sickness-Obtained from being too close to a kiln chimney, deals damage over time, might blur screen in future
Slow Falling-Brewed with a feather in an awkward potion, acts just like the potion of the same name in 1.13 vanilla
ENCHANTS
Vein Miner I (WIP)*
Auto-Smelt I (WIP)*
Lava Walker I-II
Magic Protection I-V
Magnetism I
Persistent I
*<!> Enchants exist but may only be partly functional <!>
OTHER
Silk Spawners
No Potion Shift
Low Lag, Server Side Dynamic Lighting
Common End Blocks Protected from Dragon
Wood Drops Sap When Broken
White Wool Can Be Crafted Into String
The Notch Apple Can Be Crafted Again
Light Overlay Showing Where Mobs Can Spawn
A WAILA Style Display That Shows Stats About Entities And Blocks
Capes For Developers And Supporters
Items Float In Water
The overall plan for the future of this mod:
Stage 1-Add most blocks and functionality
Stage 2-Add functionality to machines multi-blocks and complete hoppers and power system
Stage 3-Add support for other mods such as smelting of ores in the smeltery
Credits
Some textures are my own work but Maideniles made the rest of them. Without her my mod would look awful.
Maideniles also helped with some code and the same goes for RedstoneTim (Unfortunately could not add as a contributor yet) who helped with debugging. RedstoneTim also helped with translation.
Thanks to all the people on the Minecraft and forge forums who helped me along the way.
All the people who have made the tutorials that I have followed.





