Stephatea's Modular Armour

A Palladium based Modular Power Armour

File Details

armour-1.0.12-fix2.jar

  • B
  • May 23, 2026
  • 11.91 MB
  • 196
  • 1.20.1
  • Forge

File Name

armour-1.0.12-fix2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stephateas-modular-armour-1518667:8131276")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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THE CUSTOMISATION UPDATE!!!

Added - 
- 5 new textures, each fully interchangeable on a per part basis. Each With their own stat bonuses.
  - Version 2 (heartbreaker inspired) Bonus health for each part installed in the suit
  - Version 3 (improvised armor inspired) Bonus armour toughness for each part installed
  - version 4 (batman inspired) reduced fall damage for each part installed
  - version 5 (warhammer 40k inspired) bonus armour defence for each part installed
  - Version 6 (mass effect inspired) Lower gravity for each part installed

- Armour Trim System - Each part of the suit can now have an armour trim applied to it, all vanilla trims are currently implemented, with custom trim designs filling empty space. Also can be dyed any of the 16 base dye colours. Designed on a per part system so you can mix and match. Crouch right click a part with a trim to apply trim design, and Crouch right click with a dye to apply trim colour!! This allows for more suit customisation than I can calculate, There may be bugs with the system currently and better textures compatibilities are on the way!! Nothing will display unless both a colour and trim have been applied

- Smart Protection Module - Still WIP, currently allows emergency ejects, when player is on low health!! Not yet craftable

- Armour Plate modules now have a 3d model, colour is determined by base chest colour


Changes - 
- Parked Suits have been optimised to better allow "Halls of Armour"s
- Oxygen tank is currently broken, will be fixed soon and is a known bug
- Likely lots of bugs. 

Fixed -
- entering suit not showing trims
- visual error when dye selected but no trim (hopefully fixes the multiplayer issue)