Stephatea's Modular Armour

A Palladium based Modular Power Armour

File Details

armour-1.0.14.jar

  • A
  • Jun 15, 2026
  • 19.44 MB
  • 14
  • 1.20.1
  • Forge

File Name

armour-1.0.14.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stephateas-modular-armour-1518667:8250819")
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Added -
- Light Suit - A second suit archetype, a lot smaller and has a faster flight speed. Additionally allows for two extra head modules to be installed. Use Froglights to choose this archetype!!
- Plough Module - Till's soil in a 3x3 area relative to which arm it's installed
- Grabber Module - Grab blocks and entities and move them around!!
- Gps Module - Save and Track up to 3 waypoints at a time!!
- Light Suit has unique Power Management levels, lower health and weapons max, but higher speed
- System to save and load Power management presets, say "rr1 save" and "rr1" in chat to save and load respectively, supports rr1,rr2,rr3
- added crafting recipe for froglights

Changed -
- Changed flight without Flight Control Module
- Added labels to module install screen
- added warnings if suits are too close
- colour coded slot information
- Standard suit now has 5 points for power management
- repulsors are now raycasted particles
  
Fixed -
- Suit's not getting called with Valkyrien Skies 2 installed
- Version 2 helmet changing fov fast
  
Known Bugs -
- damaged light suits look a bit weird
- Durability is displayed incorrectly as standard suit