Stephatea's Modular Armour

A Palladium based Modular Power Armour

File Details

armour-1.0.9.jar

  • B
  • May 13, 2026
  • 8.02 MB
  • 21
  • 1.20.1
  • Forge

File Name

armour-1.0.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stephateas-modular-armour-1518667:8081185")
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Added -

  • Can rename suits by right clicking with a name tag. Suits now hide player identities.

Fixed -

  • fixed suit being called by anyone with a remote
  • fixed Suit Frame player detection time and range
  • fixed Suit Frame Upgrade Range
  • Made Hologram Shields Activate when aiming but not when firing
  • changed internal alloy indicator to show vibranium lower
  • Tried to make the suit calling more intuitive by making the progress text show as a fraction
  • Added brief description to mudels to help make it features more understandable
  • changed hologram and backpack spawn locations to better hide entity flickering
  • made power realocation dependent on having power
  • When Choosing a Suit Archetype, the Suit starts with 5000 energy instead of 0
  • fixed extra Battery not working
  • Fixed energy permanantly recharging past 10000
  • fixed suit duping when choosing suit archetype
  • fixed Homing missels not requiring ammo