Stephatea's Modular Armour

A Palladium based Modular Power Armour

File Details

armour-1.0.6.jar

  • B
  • May 5, 2026
  • 8.29 MB
  • 123
  • 1.20.1
  • Forge

File Name

armour-1.0.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stephateas-modular-armour-1518667:8041302")
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Added -
- Drill Module - Installed on arm, lets you mine in a 3x3 area (or 3x5 if installed on both arms) restricts slots and slows player. 
- Hologram Projector Module - Installed on arm, projects a forcefield infront of player. 3x3 (or 3x6 if installed on both arms)
- Environment Scanner Module - Installed on head. Adds biome info (for vanilla biomes), displays warnnings about freezing, burning, or being targeted. Additionally allows ore scanning, typing "scan <ore>" into the chat will scan for the specified ore (have to obtain ore before it works)
- Shock Absorber Module - Installed on chest. Reduces fall damage and knockback signficantly. 
- New Icons for which weapon is selected. 

- New option for suit texture!! parts are interchangeable by clicking on the suit part with respective item (suit version 0 and suit version 1 in creative menu) uses the same system as dying when applying, so like litterally click the suit part you want to change!!
- suit parts now have different stats, while version 0 doesn't have any unique changes, each version 1 part installed increases movement speed of the suit (very small increase)


- Power Rerouting!!!
  - Now suit energy can be rerouted between 4 parts of the suit, on the fly as needed. All rerouted power is reset when exiting a suit.
    - Defence - each level of power allocated increases defence by 4 points with a minimum of 2
    - Health - each level gives a different healing effect, level 2 regen, level 3 instant health, and level 4 immortality (until the suit breaks). if not power allocated player starts taking damage.
    - Locomotion - Each level increses flight and walking speed, if reduced prevents movement
    - Weapons - Each level reduces cooldown time for weapons, if reduced prevents access to weapons


Changed -
- changed name of modules that need ammo to canisters. 
- added more steps to the scan display, to make it smoother when up close to entities
- Changed entity scan display to be clearer
- changed suit version 0 Yellow colour to better match suit version 1

Fixed -