Stats Surge Final / 1.20.1
Curse Maven Snippet
What's new
Stats Surge 0.5 — Forge 1.20.1
- New stat: Penetration. Melee and projectile hits reduce the target’s armor and armor toughness. Melee hits also bypass part of the damage reduction granted by Endurance. Penetration scales from 1% at level 1 to 75% at level 20.
- Level 5 · Precise Strike. A melee critical hit activates a damage bonus that can apply to the triggering hit itself. The bonus starts at 20% and gains one percentage point per Strength level, up to 40%.
- Level 15 · True Damage. When the hit counter fills, the triggering attack bypasses Endurance’s damage reduction and passive thorns. Particles show when True Damage is charged.
- Level 20 · Penetration Aura. Applies armor penetration to nearby entities within 7 blocks and reduces the number of hits needed to trigger True Damage.
- Visible Endurance shield. At level 20, the force field appears in front of the player. It flickers when it breaks and again when it recharges after 60 seconds. Other players can see the shield in multiplayer.
- Stats screen. Penetration has its own row with a description, level, and upgrade button. Players upgrading a 0.4 world start with Penetration at level 1 and keep their existing stats and Blood Points.
- Blood Bearer spawn rate. Monsters from spawners now have a 5% chance to spawn as Blood Bearers, up from 3%. This matches the rate for naturally spawned monsters.
- Updated visuals. Ported the NeoForge 26.2 textures, including the custom advancement background and updated Vitality and blood aura particles. The Vitality totem retains its shader effect on Forge.
This mod has no additional files

