statstealer-1.5.0.jar
Curse Maven Snippet
What's new
Stat Stealer 1.5.0
Initial Public Release
Permanent attribute stealing from killed living entities.
Each kill rolls one eligible attribute from the victim.
Successful rolls permanently steal 50% of the selected attribute's effective value.
Added the NO ATTRIBUTE failure result.
NO ATTRIBUTE has the same base weight as a normal attribute.
Reduced Swim Speed roll weight so it does not dominate the gacha.
Added automatic support for compatible attributes registered by other mods.
Changed modded attribute detection to a blacklist-first system.
Added filtering for harmful, technical, cosmetic and AI-related attributes.
Added expanded attribute limits for extreme long-term progression.
Added permanent stolen attribute progression.
Added exact per-attribute power regulation.
Every attribute can be independently limited without affecting other stolen stats.
Added Normal, Exact Value and Full Power modes.
Full Power dynamically grows when additional power is stolen.
Added rare permanent Traits.
Traits are unique and cannot be acquired more than once.
Added Recognition Traits.
Added recognition support for several vanilla creature families.
Added fallback recognition support for compatible modded creatures.
Recognition normally prevents natural aggression while still allowing retaliation after provocation.
Added floating in-world stat acquisition feedback.
Removed per-kill chat spam.
Successful rolls, failed rolls and rare Trait acquisitions now display at the victim's death location.
Added persistent Trait storage.
Added the Stat Stealer management menu.
Added multiplayer-safe server-authoritative progression.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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