StarWCraft-1.2.0.jar
Curse Maven Snippet
What's new
StarWCraft 1.2.0
Added
- Force Instinct (Second-Wind Rescue) & Force Untouchability:
- When a blow would drop you to critical health, the Force surges automatically—cancelling fatal damage, unleashing a 360° Force Repulse that blasts back and staggers nearby enemies, destroying incoming blaster bolts, healing you, and wrapping you in a 6-second Force Untouchability barrier.
- Entering a campaign chapter, finishing a cutscene, breaching a blast door, or respawning into an active battle now grants Force Untouchability frames (
Resistance V+Regeneration II+Absorption II) so you never take unfair spawn or transition hits. - When fired upon while your lightsaber is on your hotbar, your character automatically draws and ignites it into your main hand.
- Rebuilt Film Set-Pieces & Ship Gauntlets Across the Saga:
- Episode I (
The Phantom Menace): Rebuilt the Trade Federation Battleship opening with the Ambassadorial Conference Chamber, Dioxis gas vents, TC-14, blast doors right ahead of spawn, a straight unobstructed concourse to the Hangar Bay landing craft, Otoh Gunga's High Council dais, the Theed Royal Palace plaza, and the Theed plasma generator complex with laser gates and melting pit. - Episode II (
Attack of the Clones): Coruscant neon sky-lane beacons, Tipoca City rain-lashed landing pad with Slave I, Geonosis droid foundry catwalk and stamping presses, Petranaki Arena arrival of Mace Windu ("This party's over") and Yoda's LAAT gunships, and Count Dooku's solar sailer hangar. - Episode III (
Revenge of the Sith): Utapau sinkhole landing platform and Mustafar Klegger Corp mining facility catwalks over lava rivers. - Episode IV (
A New Hope): Rebuilt the Tantive IV blockade runner corridor with the breached airlock right ahead, Rebel Fleet Trooper defenders, Princess Leia and R2-D2/C-3PO's hologram handoff, Darth Vader's boarding entrance, and a straight path to the Escape Pod Bay. - Episodes V–VI (
The Empire Strikes Back&Return of the Jedi): Dagobah Dark Side gnarltree cave, Cloud City central reactor shaft and weather-vane gantry, and the Death Star II Emperor's Throne Room with spider-web viewport and reactor chasm. - Episodes VII–IX,
Rogue One&Solo: Niima Outpost scavenger tent and TIE wreck, Maz Kanata's castle ruins and vault, Starkiller Base thermal oscillator chasm, Ahch-To ancient Jedi tree library and Caretakers, the Supremacy crimson throne room, Kef Bir Death Star II wreckage, Exegol Sith Citadel amphitheatre and Ommin harness, Jedha kyber ambush, Eadu shuttle ridge, Scarif Citadel Tower and vault lever, Corellia checkpoint, and the Kessel Maw run.
- Episode I (
- Companion Mod Expansions (All 7 Companion Mods Upgraded):
- Star Wars: Cantina: Renting a bunk grants a Well Rested buff (healing, saturation, negative effect cleanse, Regeneration, and Absorption); interacting with a Bith Musician switches the live band tune and grants nearby patrons Speed & Luck; handing a drink (
Blue Milk,Corellian Ale,Spotchka) to any patron calms bar brawls, heals them, earns a 25–55 Credit tip, and shares galactic rumors. - Star Wars: Droid Works: Droids now cycle through 3 modes (
Follow→Guard→Stay) with live HP and mood readout; Astromech Droids deploy an emergency electric shield and Bacta boost (Regeneration+Absorption) when their owner drops below 55% health. - Star Wars: HoloNet: Buying commodities on the HoloNet Exchange reveals the Best Buyer planet and unit price across the galaxy; selling commodities on a high-demand world pays a 10% High-Demand Trade Bonus in credits and XP.
- Star Wars: Housing: Added two craftable one-click prefab kits (Prefab: Rebel Hangar Bay and Prefab: Mandalor Trophy Hall); standing inside your Base Core grants passive Home Turf buffs (
Haste+Resistance), and repelling an Imperial raid drops salvaged Power Cells. - Star Wars: Kyber: Kyber Shrine rituals (bleeding a crystal red or purifying a bled crystal white) display live percentage progress, grant 3 XP levels, and bestow Strength or Regeneration; Jedi & Sith Trials heal you between waves and restore full health +
Absorptionwhen each stage's ray shield falls. - Star Wars: Shipyard: Defeating pirate ambushes and Imperial blockades during hyperspace jumps has a 35% chance to salvage ship components (
Durasteel Hull PlatingorIon Engine Mk I); Deflector Shield Generators chime when ship shields finish recharging. - Star Wars: Syndicate: Tracking Fobs play a proximity ping, display exact distance and compass bearing on the target's world, and highlight Syndicate Marks within 48m with
Glowing.
- Star Wars: Cantina: Renting a bunk grants a Well Rested buff (healing, saturation, negative effect cleanse, Regeneration, and Absorption); interacting with a Bith Musician switches the live band tune and grants nearby patrons Speed & Luck; handing a drink (
Changed
- More Forgiving Combat & Deflection Balance:
- Holding a lightsaber now passively deflects 75% of incoming blaster bolts across a wide front arc (and 100% while actively blocking), reflecting bolts back at attackers when blocking.
- Incoming blaster bolt damage on players reduced by 50% and enemy melee damage by 40%, with post-hit untouchability frames to prevent rapid-fire burst deaths.
- Rebalanced B1 Battle Droids (14 HP, slower fire rate) and Droidekas (24 HP, lighter shield burst).
- Friendly campaign allies (Qui-Gon Jinn, Obi-Wan Kenobi, Yoda, Princess Leia, Rebel Troopers, Clones, and droids) are completely immune to accidental player hits and never aggro onto the player.
- Left-clicking during an active cutscene advances dialogue instead of swinging weapons at nearby NPCs.
- New default keys so nothing clashes with vanilla: Force Power Menu is now I (was P, vanilla's Social Interactions) and Quick Force Pull is now ` (was X, vanilla's Load Hotbar).
Fixed
- Fixed a
StackOverflowErrorcrash when attacking with a lit lightsaber using Form I (Shii-Cho) sweeping strikes. - Fixed a
NullPointerExceptioncrash inCampaignDirector.cleanupwhen boarding the Tantive IV escape pod or completing ship gauntlets. - Fixed Singleplayer
ForceDatacross-world state sharing and client packet syncing so newly created worlds always receive their starting kit (Lightsaber, Blaster Pistol, Rations, Galactic Datapad, and Quest Book) and honor Release Order (Episode IV) vs. Story Order (Episode I). - Fixed 31 missing sound subtitles, item models, and asset references across all 7 companion mods.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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