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StargateTech 2

Adds Stargate-themed technology to Minecraft
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Description

 

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Notice:
StargateTech 2 has been deprecated. The Alpha 0.7.8 is and will continue as the last version (even though it was intended to be the turning point to give the mod a lot faster development, but Mojang ruined that for me. Go ahead and thank Mojang ). However, and I promise nothing, if my life doesn't get in the way I might give a full reboot a shot in 1.12 or 1.13, if I'll have to rewrite 95% of the mod might as well rewrite 100% and give you all a better end product. It will all depend on how much free time and people wanting to help I can get this year (2019) and how fast Forge and the other mods roll into 1.13.


Thank you each and every one of you who stay interested and keep asking about SGTech2, and all of those who stayed interested for years. I built the mod with my skills and my ideas, using my personal time, but it was all driven by our common love for Stargate. You were a big part of this as well. I never though about that when the mod started, but by building it with the most respect I could for SG Canon I got the most badass, hardcore, diehard Stargate fans as a user base, and I couldn't be prouder or happier for having you. Thank you all so much! <3

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StargateTech is all about adding cool pieces of technology from the Stargate franchise into the game, solving problems in the process. Mobs, ships and everything Goa'uld / Jaffa / Wraith will be generally avoided, with few exceptions.

 

If you want to know more, visit our thread:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442647

 

You can find our currently WIP wiki/official website here:
http://stargatetech.theender.net/

 

And our GitHub repository here:
https://github.com/LordFokas/StargateTech2/

 

 

The StargateTech 2 Team

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