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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-fabric-1.21.1-0.6.1.jar

File nameswbb-fabric-1.21.1-0.6.1.jar
Uploader
TrepTrep
Uploaded
Aug 27, 2026
Downloads
7
Size
4.2 MB
Mod Loaders
Fabric
File ID
8749055
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:star-wars-blood-beskar-1661109:8749055"

Learn more about Curse Maven

What's new

ADDED:
- Full ammunition and reloading system for all 12 handheld blasters.
- Individual magazine capacities:
  - A280: 30
  - CA-87: 5
  - Cycler: 5
  - DC-17: 20
  - DH-17: 20
  - DL-18: 20
  - DL-44: 12
  - DT-12: 12
  - E-11: 30
  - RT-97C: 60
  - SE-14C: 30
  - WESTAR-34: 20
- Persistent, synchronized ammunition stored separately on every blaster.
- R keybind for reloading blasters from charged Coaxium Fuel Cells.
- One-second reload animation with fuel transferred at the midpoint.
- Server-authoritative reload validation and networking.
- Support for partial reloads and partially charged fuel cells.
- Reload cancellation when the blaster is switched out before fuel transfer.
- Independent dual-wield reloading and ammunition tracking.
- Bottom-right current/maximum ammunition HUD, including dual-wield rows and red low-ammo warnings.
- Automated tests for blaster magazine serialization and reload calculations.

- Hull health for Speeder Bikes, Snow Speederbikes, TIE Fighters, and Jedi Starfighters.
- 40 hull health for Speeder Bikes and 100 hull health for starfighters.
- Broken vehicle items that must be repaired before they can be deployed.
- Wrench-based repair for placed vehicles:
  - Durasteel Nuggets restore 10 Speeder Bike hull.
  - Durasteel Ingots restore 25 starfighter hull.
- Crafting-table repair recipe for packed vehicles.
- Wrench-based packing of unoccupied vehicles.
- Persistent vehicle state when packed, including custom names and hull health.
- Persistent starfighter fuel, fuel-cell slot, and cargo when packed.
- Yellow hull-health bars on damaged vehicle items.
- Always-visible blue fuel bars on packed starfighter items.
- Hull and fuel tooltips on vehicle items.
- Starfighter inventory access through the Inventory key while piloting.
- Starfighter inventory access by right-clicking with an ordinary held item.

- Crafting recipe for portable Astromech Droids.
- Astromech ownership assigned when deployed.
- Follow and Stay commands for owned Astromechs.
- Owner-following navigation and stationary Stay behavior.
- Owner-restricted Astromech interactions.
- Wrench-based Astromech pickup that preserves paint, health, name, owner, and command state.

- Iron-golem-style C-3PO assembly using Leggings, Body, and Head blocks.
- Ownership for player-built C-3POs.
- Owner-restricted Wrench pickup for C-3PO, returning it as a spawn egg.

- Directional bounty tracking through the Fob.
- Eight-direction target guidance, distance, remaining time, and directional particle trails.
- Off-world Fob messages indicating that the target is on Tatooine.
- Physical bounty rewards:
  - 1–3 Beskar Scraps.
  - 1–3 Bronze Credits.
  - 35% chance of 1–3 Silver Credits.
- Completed-contract tooltip state.

- Lightsaber perfect-parry window.
- Perfect parries automatically return blaster bolts toward their original shooter.
- Unique perfect-parry particles and higher-pitched clash feedback.
- Blaster bolts can light campfires, candles, and candle cakes.
- Blaster bolts can prime TNT without creating spreading fire or igniting entities.

- Raw Coaxium support as furnace and blast-furnace fuel.
- Raw Coaxium burn duration equal to three pieces of coal.
- Animated, full-bright soul-fire furnace fronts while burning Coaxium.
- Cross-loader Coaxium furnace state synchronization.
- Coaxium furnace texture-generation and drift-check tooling.

- One-block reach bonus for all Beskar Spears.
- Knockback bonus for the Gaffi Stick.
- Unique lore tooltips for the generic, Death Watch, Fett, and Super Commando emblems.

- Built-in Cape, Belt, and Arm accessory slots.
- Trinkets integration bundled for Fabric.
- Curios integration bundled for NeoForge.
- Cross-loader accessory slot definitions, persistence, synchronization, validation, commands, and inventory UI.
- Player and technical documentation for accessory slots.

CHANGED:
- Blasters now consume ammunition in addition to generating heat.
- Fresh and pre-0.6.1 blasters initialize with a full magazine.
- Blasters cannot fire or aim during their reload animation.
- Blaster datapack definitions now include magazine capacity.

- Vehicle damage now reduces synchronized hull health instead of using an invisible accumulated-damage counter.
- Destroyed vehicles now drop state-preserving broken vehicle items.
- Vehicle packing now requires a Wrench, preventing accidental sneak-pickup.
- Occupied vehicles can no longer be packed.
- Packed starfighters cannot be nested inside other container items.

- Bounty contracts from Mandalorian leaders now cost one generic Emblem.
- The invisible “No Cost” bounty token and custom free-trade behavior were removed.
- Completed bounties no longer continue counting down or expire before being claimed.
- Bounty reward handling now uses physical loot instead of relying on the unfinished profile/reputation system.

- Starfighter movement now uses bounded collision substeps in space as well as on planets.
- Starfighters retain momentum while waiting for planetary chunks to load.
- Starfighter movement rejects corrupt or non-finite velocity and snapshot data.
- Local-pilot reconciliation now smooths ordinary server corrections and reserves hard snaps for large errors.
- Vanilla starfighter position packets are suppressed in favor of the full-precision SWBB snapshot stream.
- High-speed starfighter rendering and observer synchronization were stabilized.
- Starfighter and Speeder Bike culling bounds now account for current speed and rendered position.
- Vehicle riders are kept aligned with the visually rendered hull.
- Riders and locally ridden vehicles no longer disappear due to incorrect frustum culling.
- Speeder Bike rendering was stabilized at high speed.
- Vehicle impact cooldowns now include the dimension, preventing entity-ID collisions between worlds.

- Planet surface/space coordinate mapping now uses fixed gameplay anchors instead of moving visual orbit positions.
- Re-entry detection now uses hysteresis so targets do not flicker, disarm, or switch while approaching at high speed.
- Surface-to-space-to-surface coordinate round trips are now stable.

- Astromech pickup was moved from empty-hand sneaking to Wrench-based pickup.
- C-3PO and Astromech ownership are persisted in entity data.
- Emblems now use a dedicated item implementation with translated lore.
- Beskar Spears and Gaffi Sticks now expose their intended polearm and club combat behavior through attributes.

- Fabric and NeoForge build configuration now packages the appropriate accessory runtime.
- Player and technical documentation was expanded for blasters, vehicles, droids, bounty hunting, Coaxium, accessories, flight, networking, and collision behavior.
- Project version increased from 0.6.0 to 0.6.1.

This mod has no additional files