swbb-neoforge-1.21.1-0.6.1.jar
Curse Maven Snippet
What's new
ADDED:
Full ammunition and reloading system for all 12 handheld blasters.
Individual magazine capacities:
- A280: 30
- CA-87: 5
- Cycler: 5
- DC-17: 20
- DH-17: 20
- DL-18: 20
- DL-44: 12
- DT-12: 12
- E-11: 30
- RT-97C: 60
- SE-14C: 30
- WESTAR-34: 20
Persistent, synchronized ammunition stored separately on every blaster.
R keybind for reloading blasters from charged Coaxium Fuel Cells.
One-second reload animation with fuel transferred at the midpoint.
Server-authoritative reload validation and networking.
Support for partial reloads and partially charged fuel cells.
Reload cancellation when the blaster is switched out before fuel transfer.
Independent dual-wield reloading and ammunition tracking.
Bottom-right current/maximum ammunition HUD, including dual-wield rows and red low-ammo warnings.
Automated tests for blaster magazine serialization and reload calculations.
Hull health for Speeder Bikes, Snow Speederbikes, TIE Fighters, and Jedi Starfighters.
40 hull health for Speeder Bikes and 100 hull health for starfighters.
Broken vehicle items that must be repaired before they can be deployed.
Wrench-based repair for placed vehicles:
- Durasteel Nuggets restore 10 Speeder Bike hull.
- Durasteel Ingots restore 25 starfighter hull.
Crafting-table repair recipe for packed vehicles.
Wrench-based packing of unoccupied vehicles.
Persistent vehicle state when packed, including custom names and hull health.
Persistent starfighter fuel, fuel-cell slot, and cargo when packed.
Yellow hull-health bars on damaged vehicle items.
Always-visible blue fuel bars on packed starfighter items.
Hull and fuel tooltips on vehicle items.
Starfighter inventory access through the Inventory key while piloting.
Starfighter inventory access by right-clicking with an ordinary held item.
Crafting recipe for portable Astromech Droids.
Astromech ownership assigned when deployed.
Follow and Stay commands for owned Astromechs.
Owner-following navigation and stationary Stay behavior.
Owner-restricted Astromech interactions.
Wrench-based Astromech pickup that preserves paint, health, name, owner, and command state.
Iron-golem-style C-3PO assembly using Leggings, Body, and Head blocks.
Ownership for player-built C-3POs.
Owner-restricted Wrench pickup for C-3PO, returning it as a spawn egg.
Directional bounty tracking through the Fob.
Eight-direction target guidance, distance, remaining time, and directional particle trails.
Off-world Fob messages indicating that the target is on Tatooine.
Physical bounty rewards:
- 1–3 Beskar Scraps.
- 1–3 Bronze Credits.
- 35% chance of 1–3 Silver Credits.
Completed-contract tooltip state.
Lightsaber perfect-parry window.
Perfect parries automatically return blaster bolts toward their original shooter.
Unique perfect-parry particles and higher-pitched clash feedback.
Blaster bolts can light campfires, candles, and candle cakes.
Blaster bolts can prime TNT without creating spreading fire or igniting entities.
Raw Coaxium support as furnace and blast-furnace fuel.
Raw Coaxium burn duration equal to three pieces of coal.
Animated, full-bright soul-fire furnace fronts while burning Coaxium.
Cross-loader Coaxium furnace state synchronization.
Coaxium furnace texture-generation and drift-check tooling.
One-block reach bonus for all Beskar Spears.
Knockback bonus for the Gaffi Stick.
Unique lore tooltips for the generic, Death Watch, Fett, and Super Commando emblems.
Built-in Cape, Belt, and Arm accessory slots.
Trinkets integration bundled for Fabric.
Curios integration bundled for NeoForge.
Cross-loader accessory slot definitions, persistence, synchronization, validation, commands, and inventory UI.
Player and technical documentation for accessory slots.
CHANGED:
Blasters now consume ammunition in addition to generating heat.
Fresh and pre-0.6.1 blasters initialize with a full magazine.
Blasters cannot fire or aim during their reload animation.
Blaster datapack definitions now include magazine capacity.
Vehicle damage now reduces synchronized hull health instead of using an invisible accumulated-damage counter.
Destroyed vehicles now drop state-preserving broken vehicle items.
Vehicle packing now requires a Wrench, preventing accidental sneak-pickup.
Occupied vehicles can no longer be packed.
Packed starfighters cannot be nested inside other container items.
Bounty contracts from Mandalorian leaders now cost one generic Emblem.
The invisible “No Cost” bounty token and custom free-trade behavior were removed.
Completed bounties no longer continue counting down or expire before being claimed.
Bounty reward handling now uses physical loot instead of relying on the unfinished profile/reputation system.
Starfighter movement now uses bounded collision substeps in space as well as on planets.
Starfighters retain momentum while waiting for planetary chunks to load.
Starfighter movement rejects corrupt or non-finite velocity and snapshot data.
Local-pilot reconciliation now smooths ordinary server corrections and reserves hard snaps for large errors.
Vanilla starfighter position packets are suppressed in favor of the full-precision SWBB snapshot stream.
High-speed starfighter rendering and observer synchronization were stabilized.
Starfighter and Speeder Bike culling bounds now account for current speed and rendered position.
Vehicle riders are kept aligned with the visually rendered hull.
Riders and locally ridden vehicles no longer disappear due to incorrect frustum culling.
Speeder Bike rendering was stabilized at high speed.
Vehicle impact cooldowns now include the dimension, preventing entity-ID collisions between worlds.
Planet surface/space coordinate mapping now uses fixed gameplay anchors instead of moving visual orbit positions.
Re-entry detection now uses hysteresis so targets do not flicker, disarm, or switch while approaching at high speed.
Surface-to-space-to-surface coordinate round trips are now stable.
Astromech pickup was moved from empty-hand sneaking to Wrench-based pickup.
C-3PO and Astromech ownership are persisted in entity data.
Emblems now use a dedicated item implementation with translated lore.
Beskar Spears and Gaffi Sticks now expose their intended polearm and club combat behavior through attributes.
Fabric and NeoForge build configuration now packages the appropriate accessory runtime.
Player and technical documentation was expanded for blasters, vehicles, droids, bounty hunting, Coaxium, accessories, flight, networking, and collision behavior.
Project version increased from 0.6.0 to 0.6.1.
This mod has no additional files

