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Star Wars: Blood & Beskar

Star Wars blasters, lightsabers and beskar for Fabric and NeoForge.
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swbb-neoforge-1.21.1-0.6.1.jar

File nameswbb-neoforge-1.21.1-0.6.1.jar
Uploader
TrepTrep
Uploaded
Aug 27, 2026
Downloads
7
Size
4.2 MB
Mod Loaders
NeoForge
File ID
8749052
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:star-wars-blood-beskar-1661109:8749052"

Learn more about Curse Maven

What's new

ADDED:

  • Full ammunition and reloading system for all 12 handheld blasters.

  • Individual magazine capacities:

    • A280: 30
    • CA-87: 5
    • Cycler: 5
    • DC-17: 20
    • DH-17: 20
    • DL-18: 20
    • DL-44: 12
    • DT-12: 12
    • E-11: 30
    • RT-97C: 60
    • SE-14C: 30
    • WESTAR-34: 20
  • Persistent, synchronized ammunition stored separately on every blaster.

  • R keybind for reloading blasters from charged Coaxium Fuel Cells.

  • One-second reload animation with fuel transferred at the midpoint.

  • Server-authoritative reload validation and networking.

  • Support for partial reloads and partially charged fuel cells.

  • Reload cancellation when the blaster is switched out before fuel transfer.

  • Independent dual-wield reloading and ammunition tracking.

  • Bottom-right current/maximum ammunition HUD, including dual-wield rows and red low-ammo warnings.

  • Automated tests for blaster magazine serialization and reload calculations.

  • Hull health for Speeder Bikes, Snow Speederbikes, TIE Fighters, and Jedi Starfighters.

  • 40 hull health for Speeder Bikes and 100 hull health for starfighters.

  • Broken vehicle items that must be repaired before they can be deployed.

  • Wrench-based repair for placed vehicles:

    • Durasteel Nuggets restore 10 Speeder Bike hull.
    • Durasteel Ingots restore 25 starfighter hull.
  • Crafting-table repair recipe for packed vehicles.

  • Wrench-based packing of unoccupied vehicles.

  • Persistent vehicle state when packed, including custom names and hull health.

  • Persistent starfighter fuel, fuel-cell slot, and cargo when packed.

  • Yellow hull-health bars on damaged vehicle items.

  • Always-visible blue fuel bars on packed starfighter items.

  • Hull and fuel tooltips on vehicle items.

  • Starfighter inventory access through the Inventory key while piloting.

  • Starfighter inventory access by right-clicking with an ordinary held item.

  • Crafting recipe for portable Astromech Droids.

  • Astromech ownership assigned when deployed.

  • Follow and Stay commands for owned Astromechs.

  • Owner-following navigation and stationary Stay behavior.

  • Owner-restricted Astromech interactions.

  • Wrench-based Astromech pickup that preserves paint, health, name, owner, and command state.

  • Iron-golem-style C-3PO assembly using Leggings, Body, and Head blocks.

  • Ownership for player-built C-3POs.

  • Owner-restricted Wrench pickup for C-3PO, returning it as a spawn egg.

  • Directional bounty tracking through the Fob.

  • Eight-direction target guidance, distance, remaining time, and directional particle trails.

  • Off-world Fob messages indicating that the target is on Tatooine.

  • Physical bounty rewards:

    • 1–3 Beskar Scraps.
    • 1–3 Bronze Credits.
    • 35% chance of 1–3 Silver Credits.
  • Completed-contract tooltip state.

  • Lightsaber perfect-parry window.

  • Perfect parries automatically return blaster bolts toward their original shooter.

  • Unique perfect-parry particles and higher-pitched clash feedback.

  • Blaster bolts can light campfires, candles, and candle cakes.

  • Blaster bolts can prime TNT without creating spreading fire or igniting entities.

  • Raw Coaxium support as furnace and blast-furnace fuel.

  • Raw Coaxium burn duration equal to three pieces of coal.

  • Animated, full-bright soul-fire furnace fronts while burning Coaxium.

  • Cross-loader Coaxium furnace state synchronization.

  • Coaxium furnace texture-generation and drift-check tooling.

  • One-block reach bonus for all Beskar Spears.

  • Knockback bonus for the Gaffi Stick.

  • Unique lore tooltips for the generic, Death Watch, Fett, and Super Commando emblems.

  • Built-in Cape, Belt, and Arm accessory slots.

  • Trinkets integration bundled for Fabric.

  • Curios integration bundled for NeoForge.

  • Cross-loader accessory slot definitions, persistence, synchronization, validation, commands, and inventory UI.

  • Player and technical documentation for accessory slots.

CHANGED:

  • Blasters now consume ammunition in addition to generating heat.

  • Fresh and pre-0.6.1 blasters initialize with a full magazine.

  • Blasters cannot fire or aim during their reload animation.

  • Blaster datapack definitions now include magazine capacity.

  • Vehicle damage now reduces synchronized hull health instead of using an invisible accumulated-damage counter.

  • Destroyed vehicles now drop state-preserving broken vehicle items.

  • Vehicle packing now requires a Wrench, preventing accidental sneak-pickup.

  • Occupied vehicles can no longer be packed.

  • Packed starfighters cannot be nested inside other container items.

  • Bounty contracts from Mandalorian leaders now cost one generic Emblem.

  • The invisible “No Cost” bounty token and custom free-trade behavior were removed.

  • Completed bounties no longer continue counting down or expire before being claimed.

  • Bounty reward handling now uses physical loot instead of relying on the unfinished profile/reputation system.

  • Starfighter movement now uses bounded collision substeps in space as well as on planets.

  • Starfighters retain momentum while waiting for planetary chunks to load.

  • Starfighter movement rejects corrupt or non-finite velocity and snapshot data.

  • Local-pilot reconciliation now smooths ordinary server corrections and reserves hard snaps for large errors.

  • Vanilla starfighter position packets are suppressed in favor of the full-precision SWBB snapshot stream.

  • High-speed starfighter rendering and observer synchronization were stabilized.

  • Starfighter and Speeder Bike culling bounds now account for current speed and rendered position.

  • Vehicle riders are kept aligned with the visually rendered hull.

  • Riders and locally ridden vehicles no longer disappear due to incorrect frustum culling.

  • Speeder Bike rendering was stabilized at high speed.

  • Vehicle impact cooldowns now include the dimension, preventing entity-ID collisions between worlds.

  • Planet surface/space coordinate mapping now uses fixed gameplay anchors instead of moving visual orbit positions.

  • Re-entry detection now uses hysteresis so targets do not flicker, disarm, or switch while approaching at high speed.

  • Surface-to-space-to-surface coordinate round trips are now stable.

  • Astromech pickup was moved from empty-hand sneaking to Wrench-based pickup.

  • C-3PO and Astromech ownership are persisted in entity data.

  • Emblems now use a dedicated item implementation with translated lore.

  • Beskar Spears and Gaffi Sticks now expose their intended polearm and club combat behavior through attributes.

  • Fabric and NeoForge build configuration now packages the appropriate accessory runtime.

  • Player and technical documentation was expanded for blasters, vehicles, droids, bounty hunting, Coaxium, accessories, flight, networking, and collision behavior.

  • Project version increased from 0.6.0 to 0.6.1.

This mod has no additional files