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Star Dragon(Dragon Survival Addon)

Star Dragon is a new dragon species added for the Dragon Survival mod, with a starry sky theme, featuring glowing star veins and unique abilities.
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star_dragon-1.20.1-2.3.0-alpha.jar

File namestar_dragon-1.20.1-2.3.0-alpha.jar
Uploaded
Oct 31, 2026
Downloads
28
Size
5.6 MB
Mod Loaders
ForgeNeoForge
File ID
9383155
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:star-dragon-dragon-survival-addon-1485083:9383155")

NeoForge

implementation fg.deobf("curse.maven:star-dragon-dragon-survival-addon-1485083:9383155")

Learn more about Curse Maven

What's new

Star Dragon 2.3.0 — Update Summary

New Ability: White Hole

Star Dragons can now cast White Hole.

  • The white hole travels in the direction the player is aiming, then hovers when it hits an obstacle or reaches its maximum range.
  • Once stationary, it creates a Stellar Suspension field that gradually lifts and controls hostile targets while dealing damage.
  • When the white hole expires naturally, it releases affected targets and pushes them downward. Kills caused by the resulting fall can be credited to the caster.
  • The caster, allies, and passive animals are protected from its normal targeting. Effects on players follow the server’s PvP and team rules.
  • The ability has its own icons, damage type, death messages, and graphics settings.

Black Hole and White Hole Combination: Singularity Annihilation

A white hole can pair with a nearby black hole when there is a clear line of sight between them.

  • The two singularities orbit a shared center, gradually spiral inward, and collapse into a large explosion.
  • During the combination, the white hole stops its normal suspension effect and does not deal its natural-release damage.
  • Explosion damage falls off with distance and obstruction, and follows PvP and team friendly-fire rules.
  • The explosion can affect pets, villagers, passive animals, and the casters. Terrain damage follows configuration and protection permissions.
  • Pairing distance is configurable, and each singularity can participate in only one combination.

The white hole has a bright core, luminous rings, and an outward-flowing disk. The combination adds orbital trails, a connecting band, collapse effects, and expanding shockwaves. Black hole rendering has also been adjusted for the interaction.

Ability Visual Improvements

Star Laser

  • Redesigned the beam with layered light, spiraling star streams, impact glow, and flashes.
  • Added smoother transitions between charging, firing, and the aftermath, along with particles, a looping sound, and screen shake.
  • Effects scale with graphics settings. A fallback rendering path is available when the custom shader cannot be used or Iris is present.

Time Power

  • Replaced the previous ground magic circle with an astral clock that displays the current in-game time.
  • The clock includes markings, hands, sun and moon indicators, sweeping light, and stardust.
  • During stopped time, the hands freeze and an icy blue ring appears.
  • The clock scales with the dragon’s size and growth, with improved synchronization as time changes.

Meteor Shower and Magic Circles

  • Improved meteor, trail, and explosion visuals.
  • Fixed incorrect frame interpolation that could make meteor animations appear to jump in some versions.
  • Further revised general magic circle visuals and rendering.
  • Improved synchronization and cleanup of ability effects across dimensions and in multiplayer.

Gameplay and Balance

  • Gravitational Field and Stardust Armor can now be activated while airborne.
  • The default base starlight recovery rate changed from 0.005 to 0.013; default acceleration strength changed from 1.0 to 0.0.
  • The starlight exhaustion penalty interval changed from 20 ticks to 40 ticks.
  • Adjusted how some level-dependent Stardust Armor and Supernova values are calculated.

JEI and Other Improvements

  • Star Surge Breath conversion recipes are now collected from ability data instead of a fixed hard-coded list, and the JEI recipe display has been updated.
  • Improved kill attribution for fall damage after a white hole releases a target.
  • Added or adjusted assets, settings, and localization for the white hole and other updated effects.

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