star_dragon-1.20.1-2.3.0-alpha.jar
Curse Maven Snippet
What's new
Star Dragon 2.3.0 — Update Summary
New Ability: White Hole
Star Dragons can now cast White Hole.
- The white hole travels in the direction the player is aiming, then hovers when it hits an obstacle or reaches its maximum range.
- Once stationary, it creates a Stellar Suspension field that gradually lifts and controls hostile targets while dealing damage.
- When the white hole expires naturally, it releases affected targets and pushes them downward. Kills caused by the resulting fall can be credited to the caster.
- The caster, allies, and passive animals are protected from its normal targeting. Effects on players follow the server’s PvP and team rules.
- The ability has its own icons, damage type, death messages, and graphics settings.
Black Hole and White Hole Combination: Singularity Annihilation
A white hole can pair with a nearby black hole when there is a clear line of sight between them.
- The two singularities orbit a shared center, gradually spiral inward, and collapse into a large explosion.
- During the combination, the white hole stops its normal suspension effect and does not deal its natural-release damage.
- Explosion damage falls off with distance and obstruction, and follows PvP and team friendly-fire rules.
- The explosion can affect pets, villagers, passive animals, and the casters. Terrain damage follows configuration and protection permissions.
- Pairing distance is configurable, and each singularity can participate in only one combination.
The white hole has a bright core, luminous rings, and an outward-flowing disk. The combination adds orbital trails, a connecting band, collapse effects, and expanding shockwaves. Black hole rendering has also been adjusted for the interaction.
Ability Visual Improvements
Star Laser
- Redesigned the beam with layered light, spiraling star streams, impact glow, and flashes.
- Added smoother transitions between charging, firing, and the aftermath, along with particles, a looping sound, and screen shake.
- Effects scale with graphics settings. A fallback rendering path is available when the custom shader cannot be used or Iris is present.
Time Power
- Replaced the previous ground magic circle with an astral clock that displays the current in-game time.
- The clock includes markings, hands, sun and moon indicators, sweeping light, and stardust.
- During stopped time, the hands freeze and an icy blue ring appears.
- The clock scales with the dragon’s size and growth, with improved synchronization as time changes.
Meteor Shower and Magic Circles
- Improved meteor, trail, and explosion visuals.
- Fixed incorrect frame interpolation that could make meteor animations appear to jump in some versions.
- Further revised general magic circle visuals and rendering.
- Improved synchronization and cleanup of ability effects across dimensions and in multiplayer.
Gameplay and Balance
- Gravitational Field and Stardust Armor can now be activated while airborne.
- The default base starlight recovery rate changed from
0.005to0.013; default acceleration strength changed from1.0to0.0. - The starlight exhaustion penalty interval changed from 20 ticks to 40 ticks.
- Adjusted how some level-dependent Stardust Armor and Supernova values are calculated.
JEI and Other Improvements
- Star Surge Breath conversion recipes are now collected from ability data instead of a fixed hard-coded list, and the JEI recipe display has been updated.
- Improved kill attribution for fall damage after a white hole releases a target.
- Added or adjusted assets, settings, and localization for the white hole and other updated effects.
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