promotional bannermobile promotional banner

Standborne

A jojo's-themed addonpack for Palladium with over 20 stands, 20+ character custom 3D models and animations and a disc system to save your stand powers!!!
Back to Files

Bornastand 1.0.3

File namestandborne-1.2.0.jar
Uploader
AnimeguyAnimeguy
Uploaded
Aug 9, 2026
Downloads
206
Size
493.0 KB
Mod Loaders
Fabric
File ID
8610212
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:standborne-1642415:8610212"

Learn more about Curse Maven

What's new

Bornastand 1.0.3

Everything below is new since 1.0.2.


New

Death Thirteen — Dream Walk

A new ability that puts you inside the nightmare realm instead of only sending other people there.

  • Teleports you into the carnival big top at the heart of standborne:nightmare, standing at the entrance looking down the tent at the bed.
  • The same button brings you back out. Press it in the overworld and you go in; press it in the dream and you come home.
  • Coming back places you on the surface at your current coordinates, so there is no fixed return point and no chance of landing inside solid rock.
  • 1 second cast, 9 second cooldown.

Death Thirteen — the dream is his alone

Two changes to what you can see inside standborne:nightmare:

  • Your own body is hidden. Walk in with Death Thirteen out and the only thing standing in the carnival is the Stand.
  • Every other Stand is hidden. Anyone else dragged into the dream cannot manifest theirs. Their power is untouched — it simply is not drawn in there — so nobody leaves the realm missing anything.

Note: worn armour is drawn by a separate layer and may still be visible. If you turn up in there as a floating suit of armour, that is why.

Whitesnake — Disc Steal actually steals

Disc Steal used to be flavour text with damage attached: a chat line, a hit, some debuffs, and nothing else. It now takes the Stand.

  • Hits the nearest player you are facing, within about 3 blocks.
  • They lose their Stand for 60 seconds, then it returns on its own.
  • No disc is created. A disc plus an automatic return would duplicate the Stand.
  • It cannot be chained. Re-using it on someone already robbed does nothing, so two Whitesnakes — or one spamming it off cooldown — cannot hold anybody Standless.
  • Dying does not end it. You cannot die on purpose to get your Stand back early.
  • The timer survives a server restart and pauses correctly if you log out mid-theft.

Fixed

Anubis — "Two Blades, One Will" no longer plants the sword in the ground

The duplicated sword hung motionless at the Stand's feet instead of being swung.

The layer was never animating at all, and a layer whose animation does not play renders its rest pose — which for this model is a blade hanging straight down out of the fist. GeckoLib abandons an entire animation the moment it references a bone the model does not have, silently and with nothing in the log, and the clip this ability used reached for two bones the sword model did not carry.

The attack now runs a new animation built directly on top of the handoff from "Take It, Anubis" — the opening is that motion frame for frame, which is the one place the sword has always sat in his hand correctly. It then breaks into something new: the cleave carries through low and a second cut rips back up the opposite diagonal. Slower and easier to follow at 2.4 seconds.

Anubis V2 — Sheathe now plays its animation

The V2 khopesh sheathed instantly with no motion. It now uses the same two-handed sheathing pose as V1.

Mandom — Stand Rush now animates

Mandom's Stand Rush (Detached) fired its damage and effects but the Stand never moved, for the same missing-bone reason as the Anubis sword. Every rigged model now carries the full bone set, so this class of failure cannot recur.


Under the hood

Not visible in-game, but they protect the release:

  • Build-time corruption guard. The generator that writes the power files read its own UTF-8 output back as Windows-1252, which multiplied the Japanese menacing marks on every pass. Left alone it grew one power file to 1.9 MB — past Minecraft's packet limit, which disconnects every player on join with "invalid player data". The 1.0.2 file was clean, but the fault was in the generator and would have come back on the next build. Fixed at the source, with a build check that now fails if it ever returns.

  • Missing-bone detection. The build now cross-checks every animation against every model it plays on and refuses to package a mismatch. This is what found the Mandom bug, which had been shipping unnoticed.

  • Command length check. No command string may exceed 500 characters. Longest in this build is 410.


Known issues

  • Worn armour may still render inside the nightmare realm.
  • Whitesnake gets no confirmation that Disc Steal landed — the victim is told, the thief is not.

This mod has no additional files