Description
Scape and Trap Parasites
DISCLAIMER: This mod is WIP. This is also my first mod that i have ever made, so don't be surprised if your game crashes.
Feedback appreciated: If you have any feedback, you can either leave a comment on the Curseforge project, create an issue on GitHub or dm me on Discord directly.
Scape and Trap Parasites is an unofficial add-on for Scape and Run: Parasites that expands your defensive options against the parasites.
Requirements
- Scape and Run: Parasites
- Fermiumbooter
- COFH Core and Redstone Flux
- A power generation mod with power cables (Not necessary but recommended)
- Example: Thermal Dynamics
Features
- Sentry Turret: Deploy automated parasite defenses to help protect your base.
- Serrated Spikes: Placeable trap that deals alot of damage when walked over.
- Tesla Coil: An electric defense block for dealing with big groups.
- Proximity Sensor: A block which detects nearby parasites and emits a redstone signal
- Relocator: A utility turret for moving or redirecting targets.
- Biomass Factory: A machine which processes parasite-related materials into dead blood
- Decontaminator: A block which removes the COTH and Viral effects from players
- Hardness Analyzer: A tool to Inspect blocks to see their hardness and understand how vulnerable they are to parasite griefing.
- Obsidian Building Blocks: Obsidian slabs and ladders
Configuration
All main features are toggleable, so you can turn off things you don't like. You can also change many of the default values if you want to tweak something.
Permission to use SRP Models granted by the developers of Scape and Run: Parasites. It is however still fan-made and not affiliated with the original devs.






