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squadtp-conquest

A Battlefield-style Conquest game mode for squadtp — capture points, ticket bleed, and squad-based teamplay.
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squadtpconquest-1.20.1-forge-0.6.2.jar

File namesquadtpconquest-1.20.1-forge-0.6.2.jar
Uploader
okonomiyakokonomiyak
Uploaded
Oct 31, 2026
Downloads
8
Size
285.5 KB
Mod Loaders
Forge
File ID
9381548
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:squadtp-conquest-1618147:9381548")

Learn more about Curse Maven

What's new

squadtp-conquest v0.6.2

Joint release covering both the 1.20.1 (Forge) and 1.21.1 (NeoForge) lines.

Fixes

  • Server crash when a team beacon expires. The server thread died exactly when a team beacon ran out (30 s after placing it by default), which then showed up as a watchdog crash. Fixed.
  • Friendly fire stays off. The conquest vanilla teams (conquest_a, conquest_b, conquest_sq<N>, ...) now get friendly fire turned off on every join, not only when the team is first created, so a leftover /team modify ... friendlyFire true in scoreboard.dat can no longer keep it on.
  • Waiting team no longer gets re-equipped. Joining waiting from a team with a classloadout team kit (/class teamkit) used to equip the personal loadout again right after the inventory was cleared.

Changes

  • Squad Deathmatch squads are skill-balanced. Players are dealt strongest first into the smallest squad, ties going to the squad with the lowest rating sum (same rating as /conquest team shuffle). Invite-only squads are still kept together.
  • Squad Deathmatch spawns skip water and bedrock. Random spawns and round-start squad anchors no longer pick spots in or on water, or on bedrock.

New

  • autoAssignOnLogin (default true). A player who logs in on no team or on the waiting team is put on team A or B right away, balanced like /conquest team shuffle. Mid-round they are teleported to their spawn and equipped; in a running Squad Deathmatch round they join a squad.
  • /conquest team leave [player]. Leave your team and go back to no team (neutral). The player form is OP-only. The same team-change locks as team join apply.

Requirements are unchanged (squadtp 0.3.4 or newer). The waiting-team kit fix needs classloadout 0.9.0 or newer; with an older classloadout only that step is skipped.

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