squadtp-conquest

A Battlefield-style Conquest game mode for squadtp — capture points, ticket bleed, and squad-based teamplay.

Squad Teleport: Conquest

A Battlefield-style Conquest game mode, built on top of Squad Teleport. Capture points, tickets bleeding away as your team holds ground, and squad-based teamplay carried over from the base mod.

Requires Squad Teleport to be installed.

Features

Capture Points Multiple flags on the map, each with a capture progress meter. Hold a point alone to capture it — contest it with the enemy team and progress freezes. Flags visually rise/fall based on ownership.

Ticket System Each team starts with a ticket pool. The more points you control, the faster the enemy's tickets bleed. First team to zero tickets loses.

Round Management /conquest start to begin a round, automatic win detection (ticket depletion or time limit), and a results screen at round end.

HUD & Scoreboard A live ticket bar and capture point status at the top of the screen. Press [キー] for a full scoreboard — kills, deaths, assists, and your squadmates highlighted in green.

Squad Integration Squads from Squad Teleport carry over directly into Conquest — teleport to squadmates, revive downed allies, and coordinate captures together.


Requirements

  • Minecraft 1.20.1
  • Forge 47.3.12+
  • Squad Teleport (required)

Commands

  • /conquest start /conquest stop /conquest reset /conquest status
  • /conquest team join <a|b>

The squadtp-conquest Team

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