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ITM's Sprint Equalizer

Makes ground sprinting match the average speed of vanilla sprint-jumping, making bunny hopping optional. Configurable and server-synced.

Sprint Equalizer

Run at sprint-jump speed without constantly bunny hopping.

In vanilla Minecraft, repeated sprint-jumping is noticeably faster than sprinting along the ground. This encourages players to jump throughout ordinary travel even when the terrain does not call for it.

Sprint Equalizer makes ground sprinting match the average speed of vanilla sprint-jumping. It also adjusts the additional horizontal impulse from sprint-jumps so that jumping does not become the faster option again.

Normal jumping remains unchanged: the mod does not alter jump height or add a new movement ability.

Run when you want to run. Jump when you actually need to.

Features

  • Ground sprinting matches the average speed of vanilla sprint-jumping.
  • Sprint-jumping remains available without providing another speed advantage.
  • No new items, key bindings, status effects, or movement abilities.
  • Configurable movement coefficients with server-controlled synchronization.
  • Responsive client prediction with server-authoritative movement.
  • Optional per-player enable/disable command with persistent preferences.
  • Support for Forge, NeoForge, and Fabric.

Default behavior

With the default settings, sustained ground sprinting and sustained sprint-jumping both average approximately 7.13 blocks per second while moving forward across ordinary terrain.

The default coefficients are mathematically calibrated for standard vanilla movement. Ice, unusual block friction, low ceilings, collisions, status effects, and movement changes from other mods can affect exact measured speeds.

Player commands

Players can control the mechanic for themselves without operator permissions:

/sprintequalizer
/sprintequalizer on
/sprintequalizer off
/sprintequalizer toggle

The command affects only the player who uses it.

Server owners can disable personal switching through the configuration. Saved player preferences persist through deaths, reconnects, and server restarts, and become active again if personal switching is later re-enabled.

Configuration

Sprint Equalizer has four server-controlled settings:

Setting Default Description
enabled true Enables or disables the mechanic globally.
allowPlayerToggle true Allows players to enable or disable the mechanic for themselves.
groundSprintMultiplier 1.26983964975591 Controls ground sprint speed relative to vanilla ground sprinting.
sprintJumpImpulseMultiplier 0.828112143105486 Controls the additional horizontal impulse received from sprint-jumping.

Custom coefficients can create a slower, faster, or differently balanced movement model.

Installation and requirements

Supported platforms:

  • Minecraft 1.20.1 - Forge
  • Minecraft 1.21.1 - NeoForge
  • Minecraft 26.1.2 - NeoForge
  • Minecraft 26.1.2 - Fabric

Install the file matching both your exact Minecraft version and mod loader.

The mod must be installed on both the client and server. In singleplayer, installing it in the normal client mod folder covers both sides.

Fabric installations also require Fabric API.

Compatibility

Sprint Equalizer uses Minecraft's standard Movement Speed attribute and adjusts only the additional horizontal impulse produced by sprint-jumping. It does not change vertical jump height.

Speed and Slowness effects, unusual block friction, ice, low ceilings, collisions, and movement changes from other mods can affect the exact result. Mods that independently rebalance ground sprint speed or sprint-jump momentum may conflict.

Modpacks

You may include the unmodified mod in public or private modpacks without asking for permission.

Sprint Equalizer is distributed under the Apache License 2.0.

The ITM's Sprint Equalizer Team

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