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Spores & Shadows

Watch your world decay. Introduces dynamic mold infections that spread across blocks, corrupting logs, planks, and entire structures.
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spores--shadows-1.1.0.jar

File namespores--shadows-1.1.0.jar
Uploader
Rcky0802Rcky0802
Uploaded
Aug 26, 2026
Downloads
14
Size
623.6 KB
Mod Loaders
FabricQuilt
File ID
8741561
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spores-shadows-1667579:8741561"

Quilt

modImplementation "curse.maven:spores-shadows-1667579:8741561"

Learn more about Curse Maven

What's new

[1.1.0] - Quality of Life, Jade Integration & Biome Overhaul

Added:

  • Jade / WTHIT Integration: The HUD now shows the exact decay stage, infection risk (%), and waxed status of any looked-at wood block.
  • Jade HUD percentage is now dynamically aligned with the /moldrisk command and features dynamic coloring (Grey for Safe, Red for At Risk).
  • Added full decay support for Nether wood types (Crimson and Warped), including all their block variants (planks, stairs, doors, etc).
  • 5 new Advancements to guide players through the mod's mechanics: Spores & Shadows, Natural Prevention, Elbow Grease, Short Breath, Dust to Dust.
  • Advancements and Jade tooltips are fully localized in English, Italian, Spanish, German, and French via DataGen.
  • Stage 3 (Rotten) blocks emit slime sounds when walked on or broken.
  • Shader Compatibility: Added Mold Z-Offset parameter to the in-game Client Config menu to fix Z-fighting/flickering with modern shaders (Sodium/Iris).

Changed/Fixed:

  • Nether & End Immunity: Mold decay is now strictly disabled in all Nether and End biomes (due to extreme temperatures).
  • Fixed a client console spam issue caused by missing Item Models for Vanilla Waxed Items (waxed_crimson_stem, etc.) by properly registering them in DataGen.
  • Fixed game-breaking tag load errors where stale block references were still lingering in Vanilla Block Tags.
  • Fixed a bug where Stage 3 (Rotten) blocks still received a breaking speed bonus from axes. They now strictly ignore tool efficiency, taking the same time to break with an axe as with a bare hand.

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