sporesrp-1.10.0.jar
Curse Maven Snippet
What's new
Version 1.10.0 – Changelog
Note: This version is still in a testing phase and may disrupt game difficulty balance. If you have any feedback or issues, please report them on the CurseForge comments page.
Additions
- Added a phase-based spawning system: the evolution phase now determines which infected tiers can spawn, how dense natural spawns are, and whether daylight blocks them.
- Added new configuration options for phase-based spawning (allowed tiers, density curve, extra spawn chance, non-spore blocking phase, sunlight ignore phase, and minimum mound level per phase).
- Added damage adaptation body tint: green when a new adaptation is learned, purple once a damage type is fully adapted.
Changes
- Rebalanced the infected biome spawn table: total spawn weight reduced by ~54%, average pack size reduced by ~31%.
- Mounds now have a minimum level based on the current phase (phase 5–6: level 2, phase 7–8: level 3, phase 9–10: level 4).
- Non-spore mobs stop spawning naturally in normal biomes from the configured phase onward.
- Natural infected spawns are sparser than vanilla at low phases and reach up to 1.75× vanilla density at phase 10.
- Increased ambient spore particle density (roughly 3.3× around the player, 4.8× for biome ambient particles).
Fixes
- Fixed a server crash caused by CDU fuel handling.
- Fixed the "Enter the infected biome" advancement being granted to all players instead of only those actually standing in the biome.
- Fixed incorrect advancement icons for
sleep_failandhivemind_assault. - Fixed the damage adaptation tint appearing offset and upside down.
- Fixed adaptation counts accumulating beyond the maximum.
Notes
- Existing
sporesrp-common.tomlfiles will automatically receive the new configuration keys on the next launch.
This mod has no additional files

