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Spore:SRP!

This mod introduces several new mechanics to Fungal Infection: Spore, drawing inspiration from SRP while also featuring original designs, all aimed at ramping up the survival challenge.
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sporesrp-1.10.0.jar

File namesporesrp-1.10.0.jar
Uploader
maha_fishmaha_fish
Uploaded
Nov 8, 2026
Downloads
28
Size
645.1 KB
Mod Loaders
Forge
File ID
9510239
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spore-srp-1584374:9510239")

Learn more about Curse Maven

What's new

Version 1.10.0 – Changelog

Note: This version is still in a testing phase and may disrupt game difficulty balance. If you have any feedback or issues, please report them on the CurseForge comments page.

Additions

  • Added a phase-based spawning system: the evolution phase now determines which infected tiers can spawn, how dense natural spawns are, and whether daylight blocks them.
  • Added new configuration options for phase-based spawning (allowed tiers, density curve, extra spawn chance, non-spore blocking phase, sunlight ignore phase, and minimum mound level per phase).
  • Added damage adaptation body tint: green when a new adaptation is learned, purple once a damage type is fully adapted.

Changes

  • Rebalanced the infected biome spawn table: total spawn weight reduced by ~54%, average pack size reduced by ~31%.
  • Mounds now have a minimum level based on the current phase (phase 5–6: level 2, phase 7–8: level 3, phase 9–10: level 4).
  • Non-spore mobs stop spawning naturally in normal biomes from the configured phase onward.
  • Natural infected spawns are sparser than vanilla at low phases and reach up to 1.75× vanilla density at phase 10.
  • Increased ambient spore particle density (roughly 3.3× around the player, 4.8× for biome ambient particles).

Fixes

  • Fixed a server crash caused by CDU fuel handling.
  • Fixed the "Enter the infected biome" advancement being granted to all players instead of only those actually standing in the biome.
  • Fixed incorrect advancement icons for sleep_fail and hivemind_assault.
  • Fixed the damage adaptation tint appearing offset and upside down.
  • Fixed adaptation counts accumulating beyond the maximum.

Notes

  • Existing sporesrp-common.toml files will automatically receive the new configuration keys on the next launch.

This mod has no additional files