SporeSRP Mod – Quick Overview
SporeSRP is an add‑on for the Fungal Infection: Spore mod. It greatly expands the infection’s evolution, ecology, and player counterplay.
All systems are fully configurable in sporesrp-common.toml.
Core Systems at a Glance
- Evolution – Earn points by killing/converting mobs to advance global phases (0–10). Higher phases make infected entities stronger.
- Conversion – Low‑health mobs can be turned into spore creatures.
- Adaptation – Infected mobs gradually gain damage resistance against the damage types they receive.
- Support – Mobs can call reinforcements when hurt or killed.
- Ecosystem Conversion – Infected mobs actively convert nearby blocks into mycelium, infested stone, etc.
- Mound System – Natural outposts that generate evolution points and can be upgraded.
- Tracking – Players get a marker effect to track targets.
- Infected Biomes – Proto and Mounds expand infected biomes over time.
- Proto Skills – Five active abilities (move Mound, spawn Vervas/Delusioners/Reconstructors, etc.) that switch behaviour based on nearby mob count.
- Proto Resurrection – If enough allies are near, Proto revives after death with a counter‑attack.
- Gastgaber → Builder – Rare transformation that collects points and builds random structures.
- Full Hivemind – When enough Protos exist and phase is high, one Proto evolves into the Full Hivemind – stronger, with unique AI (towers, excavation, dome building).
- Full Hivemind Skills – Upgraded version of Proto skills (shorter cooldowns, more summons).
- Full Hivemind Assault – Accumulates assault points over time, triggering wave‑based attacks.
- Purification Battle – End‑game defence event. Build a multiblock structure, hold the area through 4 waves, and purify the world.
- HUD Customisation – Reposition the HUD elements on your screen.
Built‑in Commands (OP only)
Manage difficulty, evolution points/phase, Mound levels, Full Hivemind conversion/assault, Purification Battle control, and more – see the full guide.
New Enchantments
- Fungal Bane – Extra damage against spore entities (Swords/Axes).
- Frost Aspect – Applies Frostbite on melee hits, blocking Adaptation (Swords/Axes).
- Frost Shot – Applies Frostbite with arrows (Bows/Crossbows).
Advancements
Over 30 achievements across kill chains, survival, world state, battle outcomes, and secret death milestones.
📖 For full configuration values, detailed command syntax, enchantment tables, and in‑depth mechanics, please visit the complete guide on Modrinth:
Click here to go to the Modrinth page

