SpiritLinks

SpiritLinks focuses on turning death into a guided “ghost run” where the player is clearly directed back to their death location and can recover without the usual Minecraft death frustration.

File Details

spiritlinks-2.0.0.jar

  • R
  • Dec 15, 2025
  • 1.85 MB
  • 46
  • 1.12.2
  • Forge

File Name

spiritlinks-2.0.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spiritlinks-1405078:7335718")
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Changelog (2.0.0)

This version is a FORGE Mod (Minecraft 1.12.2).

Major change: Plugin ➜ Mod

  • Ported from Bukkit plugin to Forge mod:
    • No Bukkit/Spigot API usage.
    • No Vault dependency (and no economy integration).
    • Uses Forge events + a SimpleNetworkWrapper channel for client/server sync.

Core gameplay (Spirit Mode / Ghost mode)

  • Ghost state is now fully server-side and enforced via:
    • Flight + invisibility + night vision + glowing.
    • Inventory wipe while ghost (prevents item interaction/abuse).
    • Damage + pickup immunity while ghost (and while revive-protected).
    • Mobs/NPCs are prevented from targeting ghosts; periodic aggro clearing.

Persistence & “seamless experience”

  • NEW: Ghost mode persistence across disconnects and server restarts
    • Death location, dimension, death time.
    • Full inventory snapshot (main/armor/offhand).
    • XP snapshot (level/exp/totalExp).
    • “Reminder sent” state.
  • NEW: Revive protection persistence across disconnects and restarts
    • Protection timers continue correctly after reconnect/reboot.
  • NEW: Restart-safe respawn behavior
    • If the server restarts between death and respawn, the mod restores ghost state on login.
    • Cemetery teleport policy is applied once per death (prevents repeated teleporting on every relog).

Client features & UI

  • Death marker sync is server→client (packets) and survives reconnect/restart.
  • Improved death location world marker:
    • Always visible at a readable size from any distance (distance-scaled rendering).
    • Includes a clear skull icon “☠” style marker.
  • HUD marker remains supported (label + optional distance, with dim display).

Rescue / Revival system

  • Click-to-revive near corpse (“click anywhere”)
    • Implemented with client empty-air click events sending a server packet.
    • Server validates distance + dimension; optional tomb breaking still supported.
  • Cemetery revival flow
    • Cemetery stored in world saved data; revive command supported.
    • Cooldowns + optional XP costs supported (XP snapshot-based).

Spirit Healers

  • Spirit Healers are supported with:
    • Admin marking and spawning tools.
    • Nearest healer targeting + breadcrumb syncing.
    • NEW: Confirm / accept / deny flow for healer revival via clickable chat + titles.
    • Optional XP level cost scaling (based on recent revives tracked by the mod).
    • Optional durability loss applied to restored snapshot items.

Resource packs / sounds

  • Removed: Built-in resource-pack server from the plugin era.
  • Still supported: Sound keys for ghost loop + healer click/sting if the client has the assets (pack-assets in the jar).

Compatibility

  • Optional Baubles support (reflection-based)
    • If Baubles is installed, baubles slots are snapshotted/restored with the player.

Removed / changed from 1.0.0 plugin

  • Removed Bukkit/Vault ecosystem pieces (no money cost support; XP-only for costs).
  • Replaced bossbar/actionbar “wayfinding stack” with mod-side rendering + packet-driven client state.
  • All enforcement is now done at the mod level (Forge events), not via server plugin hooks.

Version: 2.0.0
Platform: Forge Mod (MC 1.12.2)