
MobRepeller
MobRepeller is aplugin that keeps your areas peaceful in heavily-modded worlds with Totems.
- 207
- April 9, 2026

MobRepeller
MobRepeller is aplugin that keeps your areas peaceful in heavily-modded worlds with Totems.
- 207
- April 9, 2026
MMO-style "ghost run" death flow for Minecraft. Die, become a ghost, follow a clear death marker back, revive safely.
I wanted a death system that feels closer to an MMO:
SpiritLinks turns death into a guided "ghost run" where the player is clearly directed back to their death location and can recover without the usual Minecraft death frustration.
When you die:
The goal is simple: death becomes a guided recovery loop, not a punishment spiral.
/spirit res to revive at the server's set cemetery point (optional XP cost)| Feature | Detail |
|---|---|
| Movement | Flight enabled, fall damage suppressed |
| Visuals | Invisibility + glowing outline + night vision |
| Audio | Optional ambient ghost music loop |
| Protection | Can't take damage, can't pick up items, can't break/place blocks |
| Mode | Adventure mode (prevents griefing while ghost) |
If a ghost player somehow switches to Creative mode (via commands), they're forced back to Adventure. No escaping ghost state.
Spirit Healers are admin-placed NPC entities that ghosts can interact with to revive.
/spirit spawnhealer <type> [Name...] — supports giant, golem, guardian, elder_guardian, villager, polar_bear/spirit removehealerHealers are invulnerable, persistent, and marked with a custom name. When a ghost right-clicks a healer, they get a confirmation prompt with the cost breakdown. Type /spirit healaccept or /spirit healdeny to respond.
All costs are optional and configurable:
Set cost.type to "none" to disable all costs.
After reviving, players get a configurable invulnerability period (default: 10 seconds):
Stand where you want the revive point:
/spirit setcemetery
Control behavior with config:
respawnPolicy: same_world — cemetery used only if death was in the same dimensionrespawnPolicy: always_cemetery — always teleport to cemetery/spirit spawnhealer villager Spirit Healer
Or mark any existing entity: Sneak + right-click with a wooden shovel.
| Command | Description |
|---|---|
/spirit setcemetery |
Set cemetery at your location (OP) |
/spirit clearcemetery |
Remove cemetery (OP) |
/spirit res |
Revive at cemetery (costs XP if configured) |
/spirit status |
Show your ghost status and death location |
/spirit spawnhealer <type> [Name] |
Spawn a Spirit Healer (OP) |
/spirit removehealer |
Remove nearest healer (OP) |
/spirit healaccept |
Accept healer revive offer |
/spirit healdeny |
Decline healer revive offer |
Aliases: /ghost, /reclaim
Everything survives server restarts:
| Minecraft | 1.20.1 |
| Forge | 47.2.20 or newer |
| Java | 17 or newer |
| Mohist / Arclight | Fully supported |
| Curios API | Curio items included in death snapshots (via reflection) |
| LucsemporiumRPG | Optional RPG XP death penalties on resurrection |
| CustomNPCs | Spirit Healers can be CustomNPC entities |
SpiritLinks works standalone with zero dependencies beyond Forge.
spiritlinks-1.20.1-2.0.0.jarmods/ folderspiritlinks-1.20.1-2.0.0.jar in your mods/ folderConfig generates on first run at spiritlinks-common.toml.
MobRepeller is aplugin that keeps your areas peaceful in heavily-modded worlds with Totems.
MobRepeller is aplugin that keeps your areas peaceful in heavily-modded worlds with Totems.