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Spells & Spellcrafting

Wand-driven magic. Reagent-crafted spells across four schools: attack, defense, utility, summoning. Quick-cast bound spells from a radial menu, raise Risen minions to fight for you. Loose the Devourer to eat the world around you!
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spells_and_spellcrafting-2.12.73.jar

File namespells_and_spellcrafting-2.12.73.jar
Uploader
jdb_hkfjdb_hkf
Uploaded
Aug 11, 2026
Downloads
22
Size
900.5 KB
Mod Loaders
NeoForge
File ID
8620723
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spells-spellcrafting-1529203:8620723"

Learn more about Curse Maven

What's new

Risen — Undead Army 2.12.73

Substantial update. Spells & Spellcrafting shipped its two-wave balance rework (six versions in one), the modpack picked up a floating-damage-numbers mod, and three original worldgen datapacks reshape the world map — waystones at every dungeon, pixie villages at sensible density, real village coverage across the Terralith biomes.

First-party updates

Zombie Village 4.57.317 → 4.57.328

Six ZV releases rolled together:

  • Soul Well Village vs. Catacomb picker — placing a well no longer auto-detects terrain. Wells sit dormant until you right-click and pick; a hint suggests based on depth but both options work at any depth. Command alternative: /zv soulwell mode village|catacomb.
  • Owner-recoverable break — Soul Well and Soul Gate: 20-second hold with any item or empty hand, block returns as an item. Non-owners cannot break at all. Re-placing a well where a village stood restores it after you re-pick the mode.
  • Liquid handling arc — builders seal adjacent water/lava sources; unreachable feeds trigger a walk-to-and-neutralize response; flooded footprints get plugged and cleared. Catacomb crews trace flooded sheets upstream and plug the single feeding source.
  • Defender + gatherer causeways — patrol/gather routes crossing water build permanent 2-wide cobblestone causeways (lava crossings get guard rails). Villages converge on the same crossings, and gatherers never harvest cobblestone bordering liquid.
  • Soul Gate chunk-release fix — breaking a gate near a village no longer strips the village's chunk-loading until restart; untethered gates no longer leak chunks forever.
  • Freedom Lib 0.10.1+ enforced at load (was previously a soft floor that crashed mid-game).

Spells & Spellcrafting 2.12.64 → 2.12.73

Rolls up six SS releases (2.12.65 through 2.12.73):

  • Wandering Plague — new L4 attack. Blight (2.5 HP × wand every 2s for 12s) that spreads to every enemy within 7 blocks each pulse, blocks healing, +25% damage to your acid clouds and blizzards. Cap of 12 blighted at once, allies safe.
  • Battle Rituals — three slots, up to 4 spells each. Build via radial+1/2/3, cast with a button (or rebindable key). Each spell pays its own cost on a short beat.
  • Pinned Buffs — ctrl+click to pin; the buff self-recasts from your reagents on expiry until unpinned. Survives death / relog / dimension travel.
  • Buff detail lines on HUD — damage prevented, health restored, bonus damage.
  • Bull's Strength reworked to army buff (+25% damage for all your Risen; no longer personal melee).
  • Spell ladder reorg — Ice Storm L3 (with lingering blizzard field), Fireball L4, Vampiric Touch L2 with new absorption overheal + red beam visuals.
  • Removed: Chain Lightning + Cure Moderate Wounds (Cure Light bumped to 45% of max HP).
  • Reagent swap: Spider Eye → Poisonous Potato. Recipe: 1 Potato + 1 Rotten Flesh = 1 Poisonous Potato. Old pouch stashes auto-evacuate.
  • Buff durations doubled, Fortitude bug fix (was 10s vs 15s tooltip).
  • Minion safe-placement — Risen no longer arrive inside walls on recall / teleport / portal / respawn / fresh summon.
  • Spell targeting overhaul — victim-targeted spells honor your crosshair with real LoS; walls block, minions no longer intercept, "No target in sight" replaces silent fizzles. Beam spells (Ray of Frost, Vampiric Touch) join the same rules.
  • Ray of Frost gained 3 direct damage; Lightning Bolt 8 → 13; Scorching Bolt 5 → 6.5.
  • Client + server must swap together (protocol version bumped; 2.12.64 clients cannot join a 2.12.73 server).

Full per-version detail in each mod's CurseForge changelog.

New mod

  • Highly Customizable Damage Numbers — floating damage numbers with detailed styling. Ships with a curated saved_config.json.

New datapacks (bundled)

Three new datapacks in moonlight-global-datapacks/. All additive, safe on world upgrade (new chunks only), reversible by deleting the folder.

risen_dungeon_waystones — a waystone at every dungeon

Salt-matched structure grids place a Waystones waystone in the same chunk as every BetterDungeons skeleton/spider/zombie dungeon and every DungeonsArise major/minor. Arithmetic collision on hash(seed, cellX, cellZ, salt) — not luck. Verified live: 0-block distance from dungeon to waystone. Combined density ≈ 1 per 431 chunks (2.7× vanilla village density). YUNG's small_dungeons deliberately not shadowed (would produce a waystone every ~160 blocks). Never overrides mod files; safe across future mod updates.

risen_pixie_parity — Ice & Fire pixie villages at sane density

Ice & Fire shipped pixie villages at 8/4 grid — one attempt per 64 chunks vs. vanilla villages' one per 1156. That's ~9× more common than real villages, which is why they felt like they were everywhere. This pack overrides to 34/8 (exact village parity). Distinct salt kept so pixies and vanilla villages don't collide. Requires generatePixieVillageChance = 1.0 in iaf-common.json — already changed in this release; the .bak-pre-pixieparity file preserves the old 0.5 value.

risen_village_biomes — real village coverage across Terralith

Adds village_* tags to 27 Terralith biomes that had none: 14 plains-style, 4 desert, 2 savanna, 2 snowy, 5 taiga. Climate-classified (e.g. gravel_desert → snowy, hot_shrubland → savanna). Deliberately excludes 27 biomes where villages would generate buried, submerged, floating, or sliced (cliffs, skylands, cave biomes, mountains, canyons). Village waystones ride on this too — more villages = more waystones for free.

Third-party mod bumps

Eight routine bumps, all bugfix / patch:

Mod Old → New
JEI 19.43.0.393 → 19.43.0.395
Jade (updated)
Sophisticated Backpacks 3.25.73.2027 → 3.25.74.2056
Sophisticated Core 1.4.80.2194 → 1.4.84.2248
Moonlight Lib 3.3.2 → 3.3.3
Uranus 2.4.1 → 2.4.1-bugfix
Structures 3.7 → 3.8
Structures+ 2.6 → 2.7

Config changes

  • iceandfire/iaf-common.json — generatePixieVillageChance bumped 0.5 → 1.0 for pixie parity. Backup preserved as iaf-common.json.bak-pre-pixieparity.
  • spells_and_spellcrafting-client.toml — new (holds buff HUD row budget, ritual keybinds, pin behavior).
  • highly_customizable_damage_numbers/* — new mod config.
  • Housekeeping .bak files in the zip (lootr-common-1, waystones-common-3) — harmless but trivial to strip if you prefer a clean release.

Upgrade notes

  • Safe world upgrade. The 3 new datapacks apply to newly generated chunks only; existing terrain unchanged.
  • Client and server must update together (SS 2.12.73 protocol bump).
  • First cross-dimension play after update: ZV 4.57.328 introduces the Village/Catacomb picker on newly placed wells. Existing wells keep running exactly as before — no migration action needed.

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