spells_and_spellcrafting-2.12.65.jar
Curse Maven Snippet
What's new
Spells and Spellcrafting 2.12.65 — release notes
Fixed
- Risen minions no longer arrive inside walls. Every way a minion appears around you — teleporting to catch up, Call Horde, returning after your respawn, the long-distance rescue, following you through a portal, and fresh summons — now places each Risen in its own clear standing space nearby, filling the open spots nearest you first. Minions double up in a spot only when the horde is bigger than the open space around you, and even then they are never placed inside blocks while any open spot exists.
- Recalling your horde inside a tunnel now fills the tunnel instead of the walls — no more suffocating minions after a recall or catch-up teleport.
- Arrivals also avoid hazards a body shouldn't land in: fire, lava, water, cobwebs, powder snow, berry bushes, magma floors, and portals — a horde following you through a portal no longer risks being dropped back into it and sent home.
- Wide and tall minions get placements that actually fit them: a Risen Spider is placed where its full body has room, and Risen Endermen / Wither Skeletons get full-height spots.
- Summoning while aiming steeply downward could bury the new minion in the ground; summons now appear on open ground toward your crosshair.
Requires / compatible with
- Minecraft 1.21.1
- NeoForge 21.1.224+
- Optional: Zombie Village 4.57.310+ (Soul Well pouch pull), Lootr (pouch pull from opened loot containers)
Migration notes
- Server-side change only: no network or save format changes. Updating the server is enough; clients on 2.12.64 connect and play normally (update them at leisure to keep versions tidy).
This mod has no additional files

