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Spells Gone Wrong (Iron's Spells N Spellbooks)

This mod allows you to take damage from your own cast spells and configure new spell features. Only works on spells added by Iron's Spells N Spellbooks [Configurable]
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spells_gone_wrong-1.21.1-2.0.0.jar

File namespells_gone_wrong-1.21.1-2.0.0.jar
Uploaded
Sep 9, 2025
Downloads
105.1K
Size
85.7 KB
Mod Loaders
NeoForge
File ID
6978208
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:spells-gone-wrong-1009162:6978208"

Learn more about Curse Maven

What's new

V2.0.0
- Rewrote the mod to fix core issues (the mod is now less intrusive and keeps core gameplay like player-killed loot)
- Fixed Bosses killing themselves with their own spells (Spells are now owned by the boss, despite config values)
- Fixed mobs not dropping player killed loot when they are killed with magic
- The config now states that allowing the owner of the Blood Needles and Acupuncture spells will disable any healing functionality for those spells
- The config is now more detailed to avoid confusion
- Blood Needles Spell And Acupuncture Spell Can Hurt Owner config feature is now turned off by default
- Chain Lightning spell Can Hurt Owner config feature is now turned off by default
- Added config values to disable those pesky OP spells!

This mod has no additional files