Spells Gone Wrong (Iron's Spells N Spellbooks)

This mod allows you to take damage from your own casted spells and configure new spell features. Only works on spells added by Iron's Spells N Spellbooks [Configurable]

File Details

spells-gone-wrong-1.19.2-V1.0.0.jar

  • R
  • Apr 25, 2024
  • 49.38 KB
  • 6.3K
  • 1.19.2
  • Forge

File Name

spells-gone-wrong-1.19.2-V1.0.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spells-gone-wrong-1009162:5291814")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Spells can hurt owner feature - Allows spells to hurt the player who casted the spell when enabled, if they used the spell wrong, like summoning a lightning bolt to close to themselves. This feature can help create a higher skill ceiling.

Blackholes can become unstable and explode before the spell expires feature - This feature when enabled will cause the black hole to explode randomly around it before the spell expires, causing damage to nearby blocks and players. This feature will also spawn explosion particles inside the blackhole as the spell expires but these particles don't cause damage.

Ice block spell can cause ice patches feature - This feature when enabled causes the Ice Block Spell to create ice patches on the ground and in water when the ice smashes into the ground or the surface of water. Ice patches will cause already placed ice to turn into packed ice.

Firefly swarm spell will give glowing to targets feature - This feature when enabled will make the fireflies give glowing to anything it hits. This feature paired with the spell can hurt owner feature can make this spell very dangerous if you cast it very close to you.