Spells Gone Wrong (Iron's Spells N Spellbooks)

This mod allows you to take damage from your own cast spells and configure new spell features. Only works on spells added by Iron's Spells N Spellbooks [Configurable]
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spells_gone_wrong-1.20.1-V2.0.0.jar

File namespells_gone_wrong-1.20.1-V2.0.0.jar
Uploaded
Aug 30, 2025
Downloads
17.7K
Size
88.7 KB
Mod Loaders
ForgeNeoForge
File ID
6945671
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spells-gone-wrong-1009162:6945671")

NeoForge

implementation fg.deobf("curse.maven:spells-gone-wrong-1009162:6945671")

Learn more about Curse Maven

What's new

V2.0.0
- Rewrote the mod to fix core issues (the mod is now less intrusive and keeps core gameplay like player-killed loot)
- Fixed Bosses killing themselves with their own spells (Spells are now owned by the boss, despite config values)
- Fixed mobs not dropping player killed loot when they are killed with magic
- The config now states that allowing the owner of the Blood Needles and Acupuncture spells will disable any healing functionality for those spells
- The config is now more detailed to avoid confusion
- Blood Needles Spell And Acupuncture Spell Can Hurt Owner config feature is now turned off by default
- Chain Lightning spell Can Hurt Owner config feature is now turned off by default
- Added config values to disable those pesky OP spells!

This mod has no additional files