Have you dreamed of being able to cast magic like a real wizard? Tired of non configurable spells? Well then this is the mod for you!
Spelled is a mod that let's you cast a set of spells, but you're able to modify spells in different ways!
Want a giant green fireball? Done. Want to break blocks with a purple sphere? Easy! All you need to do is know the words, and type them out in order in chat.
You can configure almost every single aspect of the spell, and some modifiers can be stacked to really up the ante.
To learn new spells you need to find the tomes which are scattered in loot chests or sold by Wandering traders, and there are a lot of choices to pick from! Collect all the words, and unleash your imagination!
Frequently Asked Questions:
- How do I start? Check the pages guide <here>
Need a server? Get 20% off your first month by using promo code "mrbysco"
For questions feel free to join my Discord.
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Great mod but I'm a bit confused about how liquidus works.
you should make it so it can track your mic
I liked the mod, but I would like you to update the textures.
This mod is such a fun, it have original mechanics and it looks good, but will it work with something like MineMenu for quick spell access and will you consider adding fabric support too ?
I stacked Immanis x5 with ignis and sphaera and locked up the entire nether with a mega projectile and somehow erasing a large amount of the lava in loading range, just thought I should let you know incase I broke some kind of cap on the projectile size
could you add some way to turn while typing cause aiming is really annoying with the projectile spells. alternatively could you add a homing effect word?
In reply to daylethenor:
You could craft a Spell book and right-click with the spell book (once a spell has been inserted) to fire that spell (allows for better aiming as you're not stuck typing)
You should really improve the ingame guidebook, using that alone I could not figure out how to use the mod, having to keep the wiki page on hand while playing is...well, not ideal (for me at least, others may not mind). In fact though, even when using the wiki I had some trouble figuring out what to do, and what is possible with this spell system, so better documentation regardless of where would definitely be a good thing. This mod does hold promise though!
Edit: After having experimented with the mod enough that I now know what I'm doing, I've one suggestion: a way to combine multiple spell books into one for less inventory space taken up by them. Maybe changing the current spell books into spell scrolls, and the storage item for those could then be the spell book? This is a very interesting concept!
in a future Mod update, you could add new options to the Spells. For example, add new Shapes (laser, rune, liquid), potion effects in descriptions (such as regeneration, whiter, resistance, and slowness), other effects could be to apply/remove gravity, and also a Teleport effect
How is the Spell Book used?
In reply to strangerson712:
https://www.curseforge.com/minecraft/mc-mods/spelled/pages/getting-started/spell-book
perhaps a cool feature if furnaces can be given *fuel* by shooting ignis projectilis inside of it.
very helpful feature if one had a hotbar they can access where they can store spells so they don't need to copy pasta all the time.
a bonemeal effect spell would also be cool.
just some recommendations :D
This mod is great, however it has a few downfalls
namely that the spells can be hard to cast, so really simple spells that need to be aimed (pretty much anything with projectilis) are useless. this compounded with the lack of leniancy with spelling its pretty much the bane of anybody who is dyslecsic. my suggestion is some way to store spells, maybe a wand or tome along with a substantial cost (not XP or some "mana bar") that is used to solve the other problem that comes with custom spells being the spammy nature of "hehe magnum magnum magnum projectilis noctem copy paste go brrrrr"
other then that problem its a great mod and concept, and the way it uses chat is great. fix that and you have a spot on my personal favorite mod leaderboard, right next to tetra
In reply to Ratatang:
I agree
In reply to Ratatang:
I've added a Spell Book in 0.2 which should make it a bit easier to formulate spells
cool
hello,
will it in the future be possible to bind your spells to a wand like item?
In reply to jasonoverload13:
You're able to bind a spell to a book in 0.2 and above ;)
If possible, you should add the ability to use prefixes, so, for example, you didn't need to cast "magnum magnum magnum fractionis spahera", but could cast "tri-magnum fractionis sphaera"
In reply to expain7:
yessss
that would be great