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SpellCraft - Magic World tweaks addon

Tune SpellCraft - Magic World's hardcoded balance from a config file: per-node skill bonuses, per-wand power/cast-time multipliers and the cooldown formula, plus /arcanum commands to set skill nodes. Never edits the base mod's jar.

Arcanum Tweaks re-exposes the balance values that SpellCraft - Magic World hardcodes, so a pack maker or server owner can tune them from a config file — without ever modifying the base mod's jar.

What you can configure (config/arcanum_tweaks.json)
Skill-node bonuses — the exact bonus each of the 7 nodes gives for Mana Capacity, Mana Regen and Power.
Per-wand multipliers — the power and cast-time multiplier of every wand (Arcanewood, Thunderbird, Phoenix, Troll, Elder).
Cooldown formulacooldownPerNode (reduction per cooldown node) and cooldownMin (the lowest the cooldown multiplier can reach). For example, 0.1 per node with a 0.0 floor lets 10 nodes reach 100% cooldown reduction.

Commands
Set a player's skill nodes directly (op level 2):
/arcanum mana_capacity <0-7>
/arcanum mana_regen <0-7>
/arcanum power <0-7>
/arcanum cooldown <0-10>

Live reload
Edit the config and run /arcanum reloadconfig — the new values (node bonuses, wand multipliers, cooldown) and the skill-menu tooltips update immediately, no restart needed.

How it works
Values are applied at load through reflection, and the cooldown formula and skill-menu UI are handled with lightweight mixins — the SpellCraft jar itself is left completely untouched, so it stays safe to update.

The SpellCraft - Magic World tweaks addon Team

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